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Dish Honoured's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #20 | 3.714 | 3.714 |
Overall | #22 | 3.429 | 3.429 |
Fun | #23 | 3.286 | 3.286 |
Gameplay | #26 | 3.000 | 3.000 |
Overall | #28 | 3.167 | 3.167 |
Theme | #47 | 2.571 | 2.571 |
Originality | #48 | 3.000 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I like the wall teleporting! It would've been interesting to have it more of a puzzle approach of hitting targets from different angles rather than a normal enemy based game.
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Comments
A lot of work went into this submission, well done! I like the teleport mechanic, that was a nice surprise. Nice job with the enemy animations and AI; I had never developed enemies before this jam, that's definitely a tall order (especially with incorporating the animations).
Please check out my team's submission, if you have a chance. Thanks!
The wall teleporting is super interesting! I honestly enjoyed shooting at the still targets, than the moving enemies.
HTC Vive User here: sadly cant play your game - looks promising. Did you create it with SteamVR?
Thanks for your submission!
While you are here reading this: I've tried to play yours, please check my game out in the button below. I wonder if you can play it with your headset.
I will check your game !
I used Oculus Integration, and made it using the Oculus Quest and Oculus Go for testing.
One way to make it work would be to use ReVive!
(but I haven't tested it)
https://github.com/LibreVR/Revive