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A jam submission

ProjectAssetvilleVRView game page

VR Game Jam 2023
Submitted by SupaNooble — 5 hours, 40 seconds before the deadline
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ProjectAssetvilleVR's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme - How well the game incorporated the given theme.#912.1652.500
Concept - How interesting or unique the game is.#982.0212.333
Enjoyment - How much you enjoyed playing this game.#1081.5881.833
Overall#1081.8402.125
Presentation - How well executed the game is.#1121.5881.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What assets did you use in this project?
https://vreue4.com/

https://www.unrealengine.com/marketplace/en-US/product/assetsville-town

https://www.chosic.com/download-audio/29959/

https://www.fesliyanstudios.com/royalty-free-sound-effects-download/zombie-174

https://ttsmp3.com/

guns from https://assetstore.unity.com/packages/3d/props/weapons/poly-mega-weapons-kit-215...

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Comments

Submitted

I killed a bunch of zombies. But could not figure out where the batteries were to deliver. My first time trying a Unreal VR game. Looks like you added multiplayer also just couldn't test. Nice job.

Jam HostSubmitted

Had a lot of trouble trying to move around and pickup stuff. I think I got killed by the zombie before I even got to load up my weapon. Therefore, I didn't really get to play it but I would say visually you should try and keep the assets you use relatively close in style to tie everything together better. Low poly style vs those high poly zombies don't really gel well together. I'm glad I got to play an unreal VR game, there aren't enough of them!

Developer (1 edit)

Desktop mode hands and character dont de-spawn correctly