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ProjectAssetvilleVR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme - How well the game incorporated the given theme. | #91 | 2.165 | 2.500 |
Concept - How interesting or unique the game is. | #98 | 2.021 | 2.333 |
Enjoyment - How much you enjoyed playing this game. | #108 | 1.588 | 1.833 |
Overall | #108 | 1.840 | 2.125 |
Presentation - How well executed the game is. | #112 | 1.588 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
https://vreue4.com/
https://www.unrealengine.com/marketplace/en-US/product/assetsville-town
https://www.chosic.com/download-audio/29959/
https://www.fesliyanstudios.com/royalty-free-sound-effects-download/zombie-174
https://ttsmp3.com/
guns from https://assetstore.unity.com/packages/3d/props/weapons/poly-mega-weapons-kit-215...
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Comments
I killed a bunch of zombies. But could not figure out where the batteries were to deliver. My first time trying a Unreal VR game. Looks like you added multiplayer also just couldn't test. Nice job.
Had a lot of trouble trying to move around and pickup stuff. I think I got killed by the zombie before I even got to load up my weapon. Therefore, I didn't really get to play it but I would say visually you should try and keep the assets you use relatively close in style to tie everything together better. Low poly style vs those high poly zombies don't really gel well together. I'm glad I got to play an unreal VR game, there aren't enough of them!
Desktop mode hands and character dont de-spawn correctly