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Cooperative Escape Room VR Jan Jam 2022's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme - How well the game incorporated the given theme. | #7 | 4.276 | 4.571 |
Concept - How interesting or unique the game is. | #14 | 3.608 | 3.857 |
Overall | #17 | 3.408 | 3.643 |
Enjoyment - How much you enjoyed playing this game. | #18 | 3.074 | 3.286 |
Presentation - How well executed the game is. | #27 | 2.673 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What external assets did you use in this jam?
VR Interaction Framework
What was your favorite part of this jam?
Working with my enthusiastic and tireless jam team.
What was the hardest part of this jam for you?
Multiplayer - Getting networking of interactable objects working was pretty tricky.
What resources/tutorials do you wish you had when making this game?
Netcode for GameObjects - Client Reparenting, RPC, Grabbable Ownership Transfer etc.
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Comments
im sorry that i have to say this but the game isn't very good, there are a lot of bugs with the grabbing and movement and it just seamed like your team worked mainly on the multiplayer aspect.
good start tho
Hmm, grabbing and movement are from the VR Integration Framework asset, can't say we had any issues with it.
That said we did run out of time and many elements that were being worked on didn't make it into the submission.
Thanks for trying it!
your welcome! thanks for making the game
Coop! Multiplayer! I don't think I can give a fair rating without trying it multiplayer myself, but kudos on the ambitious goal. Playing from a single player point of view though, I couldn't "host" a game it wouldn't work, but I was able to walk into the rooms and with a bit of arm reaching I could teleport to the other side of the room and check out some of the different puzzles you had prepared. I think this is textbook good escape room puzzle action, I just wish I could have done it with someone.
On it's own, I could do with a bit more explanation as to what I had to do. Maybe even via a text sign or something. Sometimes its hard to tell if I am meant to drop something/pick up something or if it's just bugginess or jank. Great effort!
Thanks for giving it a go!
We had a number of puzzle elements that were worked on that didn't make it into the submission.
The main cooperative puzzle that we did get working was the magnet wall maze.
Working out bugs in the multiplayer aspects definitely ate more time than I would have liked.
The video preview shows what we got working.