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Bubble Blast's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment - How much you enjoyed playing this game? | #3 | 3.333 | 3.333 |
Presentation - How well executed the game is. | #3 | 3.333 | 3.333 |
Concept - How exciting or unique the game is. | #4 | 2.667 | 2.667 |
Overall | #4 | 3.111 | 3.111 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
Laser Gun from a Valem tutorial, Bubble Shader and music from the Unity asset store, Generative AI (Ideogram) was used to make splash screen logo.
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Comments
Fun! Found myself shooting under my table and around the things in my office. Very immersive once I realized I couldn’t just sit in my chair and nail all the balloons. A very clean and simple game loop. Well done.
Thanks! I appreciate you giving it a go!
Great concept, easy to get addicted to:-) However the pointer was not shooting the same direction as the controller is pointing - needs some adjunsting - but I liked the idea and the smoothless working of the game in my room!
Oops! Yeah the pointer you are talking about is the distance grab pointer (part of the Meta API). It wasn't meant to help you aim. Sorry, I should have turned that off. Thanks for playing it!
Anyone developing in Mixed Reality deserves credit for embracing the newest approach to VR, and for that, I salute you. It's a quick and fun little shooter, but I quickly got overwhelmed by the amount of bubbles, and they didn't necessarily seem constrained by my playspace. Adding haptics to firing the gun and/or popping the bubbles would help increase the 'digital objects in real space' illusion? Alternatively, adding some ricochet/persistence to the lasers might provide a little bank/trick/billiards style shooting, so a single shot could maybe claim more than one bubble?
(It's also possible I didn't have my full spatial data set up, which is why the bubbles quickly escaped my 'room'?)
Great job!
Thanks for giving it a go! I like the idea of having the lasers richochet! I planned on having better pop particles (and sound) but ran out of time. I also agree that haptics would be a nice touch when firing the gun. Also I had issues with bubbles ending up just outside my global room mesh (so it wasn't just you), not sure how that happened either.
Nice little fun MR experience!
There were a couple of issues for me...
Firstly, I'm left handed so it would've been nice to have the option to change the gun hand.
Secondly, I was stood next to a wall when I started the game so the bubble spawner was technically outside the room. So it spawned bubbles outside of the room and I couldn't shot them as the walls would be in the way.
Other than that, a nice, enjoyable MR experience.
It's always a pleasure playing your games Greg :)
Thanks for giving it a go Ian, much appreciated! I totally agree with all your points. I did make the bubble turret grabble/moveable (before the game starts), but it would be best to figure out where the center of the room is and place it there. I know there are some ways to do this with Meta's MRKit, but I ran out of time to figure out how to do that.