Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Greg Squire

47
Posts
7
Topics
29
Followers
32
Following
A member registered Jan 27, 2014 · View creator page →

Creator of

Recent community posts

Hi! We held a game jam this weekend and we held our closing ceremonies. We had some in-person judges determine our main categories, but we have an "audience choice" category where we utilize Itch.io's ratings system. I had incorrectly set this to end at 6pm (it should have been 8pm) and once we turned them loose to vote, it had ended (but it had 3 ratings entered already). I modified the ending time to 8pm as it should have been, and then everyone starting entering their ratings.  Another 180 ratings were added, but the results page is only showing 3 games instead of the full 14 games. 

I'm guessing that manually changing the end time may have screwed something up. Here's the results page in question https://itch.io/jam/utah-indie-game-jam-2024/results. Is there any sort of magic you guys can do to get it to recalculate the results and get the other games to show? Also is there a way we can fix this in the future if we make the same blunder (so we don't have to bug you all)?

Thanks in advance for your help.

Thanks for the great feedback Ian! I'm glad the passthrough is working for someone at least. It's still very much a work in progress, but it's moving forward at least. (There were a few steps backwards recently.) Good suggestion on the physics movement; I'll have to review the code to see what method I'm using. It makes sense that physics will work better with a physics method of movement.

Weird that the ball is moving with the thumbstick. I may have an errant script on there or something. I agree I need to tone down the shadows (had bigger fish to fry). Thanks again!

(1 edit)

Yeah it's built for the Quest 3 as it has a much better passthrough (color & higher rez), than the Quest 2. MR can work on the Quest 2, but not too well. Sorry.

Yeah, not sure why the passthrough isn't working for people. Curious if you got a prompt upon start of the app to "allow this app to use spatial data"?

Sorry about the grey void. Not sure why the passthrough isn't "passing through". Did you get a prompt upon loading to "allow this app to use spatial data"? Perhaps that's one reason? Thanks for the kind words, and "yes" it's very much a work in progress. ;)

(1 edit)

Yeah there is still a lot of jankyness I need to fix. From your video it looks like the cat is colliding with some spatial data  (as seen from the shadows it makes), but you're not getting the passthrough either. That spacial data may be from the test data that's in the project, but it should be replacing that with your own. Hmmm.

Very weird. I'll double check the project name, but I was pretty sure it was set to "Pettables".

It's using Photon Fusion (their free tier) so it should be public multiplayer already.

It's using Photon Fusion (their free tier) so it should be public multiplayer already.

It's using Photon Fusion (their free tier) so technically it is hosted. The room name is what separates all the game sessions.

Sorry for the delay in responding. The theme will be announced during our kickoff meeting (Friday Oct 14th at 7pm Mountain Standard Time). As for how old, we don't have an age limit. However if you are a minor and come in person, you'll need to come with a parent or responsible adult.

Thanks for playing my game and I'm glad you enjoyed it!

Just uploaded a new version that fixes the issues that people have mentioned.

Sorry, there is a Congrats message, but it's a bit high up, so some people aren't seeing it. Thanks for playing it.

Thanks for playing the game and for your feedback! Yep it has some bugs that I hope to clean up after the jam.

Thanks for playing the game! Sorry that the button to exit the game wasn't clear. I needed a way to exit the game and it was hastily added in the final hour.

Thanks for playing it. There is a Congratulations message in the sky, but it's a bit high up. I was running out of time and that's all I could get in.

Loved the game. The art is amazing and just so cute!

Love the concept for the puzzles. Having to make use of your dead former selves is awesome!

Thanks. I was just curious. But oh man, that's really impressive doing gesture recognition from scratch in a game jam, and then doing a game on top of that! Wow! Good luck with all your other projects. Cheers!

Nice Job! Love the gesture regcognition stuff! It's a useful mechanic.

I'm trying to do something similar in a game I'm working on. Just curious if you're using some sort of asset or library to accomplish that, or if that's code you wrote yourself? Again great job!

Great concept and great visuals Well done! 4/5

Love the concept of building a tree and defending it. 4/5

5/5 Hard to do a narrative in a game jam, but well done.

Very polished! Love the art 5/5

Most of the goings-on in the local Utah game dev community happens on Slack and Discord. Here's the sign ups for those if you're interested.

 Utah Game Dev Slack channel http://utahgamesguild.com/
 Utah Game Dev Discord server https://igda.org/resources-archive/utah-game-dev-discord/

Awesome! Good to hear and good luck to you!. Looking forward to see what you make.

Sorry for the delay,  We've been watching our Discord channel more than this forum.   Looks like you got your answer, but I wanted to elaborate.  Our Game jam is normally a local in-person event. And even though we are doing things remotely this year, we still wanted to keep that local feel.   

This year we are using the themes from Game Jam+ and there are 5 to choose from. Pick one  (or more if you want a challenge)

I want to be free

Local Superheroes

Protectors of Nature

Brazillian Mythology

Local Urban Legends

I'm good with people out of state participating as long as one team member is here in Utah, or   if you were once part of the Utah  games community that seems fine too.

LOL - Both of those would be hilarious. I'll remember that if I get around to working on this again.

We only had a handful of ratings for the audience choice award, so I'm extending the deadline on   this until tomorrow (the 21st) at 5pm. Please feel free to play and rate the games. (Even if you weren't there, you are welcome to play and rate them) 

Thanks everyone!

Once your game is in a good state, I'd recommended getting your itch.io page for your game started. You can add the game name, details and screenshots, etc. Once your game page is created you'll need to set the visibility to "public" in order to submit it to the game jam.

Now you can go to the main page on the game jam and hit the  "Submit Your Project" button to enter it into the jam. There will be a drop down with your game name in it (sometimes that may take a few minutes to show) and then a button to add it to the jam.

Congrats that's it!

Good Luck!

FYI - This year's keynote was just scenes taken from the 30 min documentary  below (mostly the scenes with  Rami Ismail  in them).  Enjoy!

Game Changer - A Game Jam documentary  

https://www.youtube.com/watch?v=Ifs4IzonjBE

Yeah you are welcome to use my laptop to present it if you like. It's a Windows machine with a GTX 1080 card in it.

In case you  didn't see the other thread, the theme is "You are what you eat".

Good Luck!

https://www.twitch.tv/gregsquire

It's hasn't been announced yet. Once it's been selected I'll post it here (around 7:30)