I like the idea here. I've been dying to play a V:tM-themed territory control game. I did find what must be a bug, though: though my Ventrue was losing badly, I suddenly won, out of nowhere. I'm not sure how that happened.
If I may humbly suggest, it would be really great if it gave us that notification first before the victory. It would also be a great improvement if the "tutorial' had more instructions available. I found I was still figuring out mechanics 90% of the way through playing it the first time. Having a legend available to describe what each of the tile symobls meant, for instance, would have helped out a lot, as would knowing the number of victory points needed to win before reaching the end-game where the center tile is in reach.
I see we had the same idea about a management game. I like your take on. A Multiplayer game is a really cool idea. I like it a lot! But I found a bug or maybe I didnt realized what happend. When player 1 had an failure with the tremere; player two got hungry from that and frenzied and the same thing happened again later the other way around. And the turns didn't move on. Nevertheless it was no gamebreaker and a great game so far!
That might be intentional. The hunger point accumulates at the beginning of each turn. So you might have failed as player one, player two's turn started and they got a point that pushed them into frenzying. I have to test to see though.
Thanks for the feedback! If you have any questions about the rules or interactions lmk.
Comments
I like the idea here. I've been dying to play a V:tM-themed territory control game. I did find what must be a bug, though: though my Ventrue was losing badly, I suddenly won, out of nowhere. I'm not sure how that happened.
your opponent might have lost due to the opponent’s getting a hunger frenzy. Though I am unsure about that. But glad you like the idea.
If I may humbly suggest, it would be really great if it gave us that notification first before the victory. It would also be a great improvement if the "tutorial' had more instructions available. I found I was still figuring out mechanics 90% of the way through playing it the first time. Having a legend available to describe what each of the tile symobls meant, for instance, would have helped out a lot, as would knowing the number of victory points needed to win before reaching the end-game where the center tile is in reach.
I see we had the same idea about a management game. I like your take on. A Multiplayer game is a really cool idea. I like it a lot! But I found a bug or maybe I didnt realized what happend. When player 1 had an failure with the tremere; player two got hungry from that and frenzied and the same thing happened again later the other way around. And the turns didn't move on. Nevertheless it was no gamebreaker and a great game so far!
That might be intentional. The hunger point accumulates at the beginning of each turn. So you might have failed as player one, player two's turn started and they got a point that pushed them into frenzying. I have to test to see though.
Thanks for the feedback! If you have any questions about the rules or interactions lmk.
Ah yes that makes sense and could have happend. I tried again and this time everything worked fine.
I'm glad! I finally have time to play your game which is exciting.
thank you!