I had time today to wade in on my game. I am reworking my game from Vulcan Jam 1 and am adding the final chapter. There were some lessons learned after making the game the first time. This time, I am trying to correct those mistakes. Today, I got mostly through reconstructing the first level using Unity's tilemap system and added some nice effects. I removed the annoying blind drops from the original level design, I optimized some code, am working on a more pixel-perfect camera. And, maybe some other things.