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Escape Guldur's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #11 | 3.500 | 3.500 |
Concept | #13 | 3.500 | 3.500 |
Tech | #21 | 3.000 | 3.000 |
Overall | #22 | 3.250 | 3.250 |
Polish | #23 | 3.000 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The game was interesting to play but a bit hard as well. I think it balanced well the engagement! Good work
What programming language did you use for your game?
Zig
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Comments
I had a lot of fun with this one! It feels great chucking the throwing axe and around and dodging despite the minimalist presentation. I'd love to see an update here, and maybe procedurally generated dungeons?
Thank you so much for playing. I’m already working on an update to add in some things I wanted to do during the jam, i.e. animations, nice 2bpp sprites and improved fire rendering, I need to do some optimisations and compression to bring this within cart budget. Following this update I will probably experiment with some constrained random dungeon generation, trying to retain the game progression, but cautious about effect on speed-running. I also had another enemy type & sword tweaks I wanted to try out!
There's a BSOD bug in the here submitted version. It's fixed in v0.1.1 which is available on GitHub and wapm
juicy, like the sound, kinda interested in doing a pacifist speedrun lol
Thanks! Let me know if it's possible!