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Smash Sugar Parallelepipeds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #27 | 2.446 | 2.632 |
Fun | #34 | 2.739 | 2.947 |
Polished | #37 | 2.543 | 2.737 |
Controls | #38 | 2.592 | 2.789 |
Overall | #40 | 2.372 | 2.553 |
Graphics | #41 | 2.543 | 2.737 |
Unique | #44 | 1.370 | 1.474 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code repo
https://github.com/lzralbu/smash-sugar-parallelepipeds
Main programming language
C
Download URL for wasm cart file
https://github.com/lzralbu/smash-sugar-parallelepipeds/blob/main/build/cart.wasm
Publish on wasm4.org
Include on wasm4.org
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Comments
The difficulty is fine, although something does seem a bit off with the collision response.
Yeah, the collision is not great.
I'm bad at games so it's hard for me.
Going from clicking with the mouse to controlling the paddle with the arrow keys is definitely jarring. It's fast but that doesn't bother me too much. But about half the time the ball would bounce off of a stone and not break it. Is that a bug or am I missing something?
Some blocks are harder than others. I should have used some custom sprites for each kind of block but was too lazy and stuck with the builtin "rect" function.
Too fast, my paws aren't match that pace
Yeah, I should have asked someone else to test it. I was getting so good at it that I thought it was too slow.
A bit fast for me. But I said this already: I'm lazy and slow. My advice: Don't make players click only to switch to the keyboard afterwards. Pick one and stick with it. By the time you clicked and switched to your keyboard, you might have already lost 1 or 2 lives. Not ideal.
Also: If I see a "Click to play" I assume I can move with the mouse. You should avoid this,
Other than that: Nice idea to destroy sugar. Too bad I'm really bad at breakout and it's clones.
Indeed, the change from mouse to keyboard is less than ideal. It was the only solution I found to generate some entropy, though.