Fun story! I expected the king consort to get in more trouble than he did. Also seems like they had a lot of gems for throwing at crows. I had trouble remembering how the timekeeping worked, despite the explanation. But mostly I enjoyed the world, the characters, and the story. I also like that the princes are technically rivals but just see each other as brothers and care about each other.
Tom
Creator of
Recent community posts
For those using Nim, large portions of the standard library can raise exceptions, and even if exceptions don't happen, this can end up trying to import the wasi `proc_exit` function via Nim's `quit`. This makes the carts fail to load in the WASM-4 web client.
To work around this, there's now a `-d:nimNoQuit` option you can specify when calling Nim, but you have to use a Nim nightly, such as via:
choosenim devel --latest
The latest changes to unreleased wasm4 also include `-d:nimNoQuit` in the Nim template, but you'll need to add this to your existing build script if you already have one. (And note that this just makes `quit` do nothing rather than exit or hang the execution, so best to avoid circumstances that actually call it.)
We just got merged into Nim a `-d:nimNoQuit` option that you can add to your nimble script. (Not sure when nightly builds come out if you don't want to build your own Nim.) This makes `quit` in Nim a no op, so it doesn't try to import `proc_exit`. https://github.com/nim-lang/Nim/pull/19419/files
Community member Christopher Kleine has published Docker images for most of the languages supported by WASM-4. This might help some folks get up and running. Thanks!
https://hub.docker.com/r/anihex/wasm4
You can also find the repo for these Docker images on GitHub.
Sounds great! I hope you find a great team. I've also messaged your post to the WASM-4 discord: https://discord.gg/7teRdHdbYk
I'm hoping to make a game myself, but my entry won't be official since I'm one of the organizers. Otherwise, I'd be happy for the assistance. (Sound is one of the last things I think about, so it's something I could likely use some help with.)
WASM-4 now directly supports the Nelua language. It's a systems programming language designed to look and act like Lua, which should be great for people used to Lua for scripting games or coming from Lua-based fantasy consoles.
We just added this bullet to jam guidelines:
- No NSFW nor discriminatory content (see Contributor Covenant 2.1 for what that means)
And I made this post since we already have nearly 50 people signed up (awesome!) who might not look back at the description to see the addition.
As an aside, I don't see the jam listed on the jam page. What's needed for listing there? https://itch.io/jams
Hi, y'all! I'm helping to run the first game jam for the WASM-4 fantasy console. It's a great way to promote WebAssembly and to make small games in a variety of systems languages.
Jam site is here: https://itch.io/jam/wasm4
WASM-4 includes direct support for AssemblyScript, C, C++, D, Go, Nim, Odin, Rust, & Zig. Other languages have also been used. It has a limit of 4 colors, 160x160 pixels, 64k ram, and 64k cartridge size.
Here's an intro video:
Hi. Does anyone know if we can use itch cares about hosting a jam for things that aren't games? In this case, I'm helping out with a programming language writing jam. But community evaluation tools on itch would be fantastic to use.
Thoughts?
I searched and so far just found this one old small "Non-Game Game Jam": https://itch.io/jam/non-game-jam
Also for reference, here's the "lang jam" repo on GitHub: https://github.com/langjam/langjam