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A jam submission

Dog DugoutsView game page

Dogs? Caves? In this economy???
Submitted by the elusive mx. wagoogus jr. — 9 hours, 55 minutes before the deadline
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Comments

Submitted (1 edit) (+1)

You're a dog. You're a dog undergound. You're a dog underground delivering dog supplies to your dog friends. To get to your dog friends, you need to destroy dirt to travel deeper into the dog caves. You're a dog that digs. Dig Dog.

This has a lot of potential to be a great, open-ended puzzle game.

The physics (moving, falling, jumping) are a little fast for me, especially taking the camera size into consideration, but that's just my preference for slow, floaty physics talking. I got used to it very quickly and the game was really fun to play.

Though I did manage to basically master it, the wall jump could be a little better (my game had a finicky wall jump too lol), maybe instead of having to be right on the wall to jump, it could be decided by a short Raycast that shoots in the direction the character's facing. It's always good to have movement mechanics be generous and easy to pull off, so I'd bet something like that to increase the wall detection area would work nicely.

With all that stuff out of the way, I absolutely LOVE the main mechanic, that being the Platform, Rope, Trampoline, and Bombs. They allow for such great gameplay ideas, and I don't think I can portray that any better than with the next paragraph.

On the main level, after replaying it a few times after I beat it the normal way, I figured out that you can trampoline up through one of the earlier gaps and land at the upper section much earlier than usual. After that, you have to use your platform to climb up the big wall, and then you reach the last gap. While you CAN get up there with a really precise jump, most of the time I just fell down to the little ledge underneath on the left wall. One of those times, I decided to try using the spare bomb I had to blast-jump myself up, and it actually somehow worked. Absolutely fantastic.

The game does briefly lagspike whenever I equip one of my tools or when a bomb goes off. I don't know how the game works, but I think that would be fixed if the graphics for that stuff was preloaded. Probably.

In conclusion, bark bark bark bark bark bark bark barkbark bark woof barkbark bark bark barkBARK bark bark bark

(Also, I found the cute little easter egg in the tutorial level. Just call me Sherlock Holmes. Detective. Dogtective. Sherdog Holmes. Hounds. Sherlabradoodle. Dog.)

Submitted(+1)

Okay, soooo. Overall, I enjoy the idea and the concept as well as visual and sound design. 

What makes me a little bit disappointed is navigation. First of all, the game is extremely small and I see no button to extend it on full screen so I had to zoom browser page (it worked though so not a huge issue!)

I'd prefer to see exactly which buttons to use for each supply. Like maybe near the quantity is also a button? Since it's not very intuitive and even in the tutorial no precisions for exact buttons or how to place objects (like you have to push one button and then confirm with spacebar, not the clearest mechanic for me)

Also reset button would be nice since I accidentally put platform earlier and had to reload the page to reset the level (or maybe hints to where use matirials since I couldn't tell for sure is it low enough to simply jump or I have to use platform)

For couple of days absolutely amazing though! I understand for sure why this "problems" exist and I also understand that some of my critic might be subjective so don't think about it too much)

I'd like to see the continuation and extended version with more levels if you do it after the jam! Even if you won't put any of my remarks in considereation, I'd like to play more! Thx!!

Developer(+1)

Nah, your criticism's great. I agree with all of it. Tysm :]