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A jam submission

Every PetalView game page

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Submitted by FlowerBunny05 — 11 minutes, 48 seconds before the deadline
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Comments

Submitted(+1)

Absolutely loved this! I think more games should have a similar art style to this, I thought it was so charming and cute. Superb writing by the way! I was invested the whole way.

I softlocked myself after moving to the right after the cutscene of the first fall, so I had to restart. Then I discovered that you can "sprint" through the dialogue by holding run. Very nice touch, got to go back to where I was immediately. Also, thanks for having FPS controls in this platformer :3

Submitted(+1)

Uses its music, great character writing, cute artstyle, and other little details like how the dialogue plays and how the levels tie into the story to create an impactful and moving experience despite the simple gameplay! There were also moments that were strangely a little spooky playing at night while just a tad sleep-deprived

Submitted(+1)

The game is pretty fun and I am impressed with the fact this was made by one person in a day. The main things I noticed is 1. not a huge deal but I found the browser version of the game the screen was too big so it took up a lot of space on my screen and it was easier to play fullscreen but that isn't a huge deal and 2. I found it very hard to wall jump and didn't manage to beat the tall jump on the third attempt till I focused hard on making sure to jump then hit the other direction since I have to hit the other direction to slide to start the wall jump AKAIK. Overall though it was an amazing game and very impressive for a 3 day jam.

Submitted(+1)

The art is charming, I love the characters and their expressions <3

I loved that while the fox keep suggesting to help, the bunny keep saying no! ^^

Unfortunately I couldn't jump past the tall corridor in the third mountain attempt, that was beyond my capabilities, I wanted to see how the story ends :(

Developer (1 edit) (+1)

Sorry, I will make wall jumping a lot easier when I eventually get to update it.

Submitted(+1)

I loved playing this game.

I really liked the art, it has a nice texture to it. The story is pretty fun too, I love how savage the rabbit can get and how they develop as a character at the end.

I also love how both of the characters clothing have the colors of the bisexual and asexual flags.
I felt bad for Cluff, he was just trying to help.

Submitted(+1)

Absolutely love it! The artstyle is soooo cute and gorgeous in it's simplicity, the implication of flag palettes in character's designs is so well done.

The only thing that was stressful is multiple wall jumps, that took more time than it should've. Also sprinting doesn't really feel like any significant speed improvement so for me it was only useful for wall jumping. But maybe it was the whole point since game feels really cozy and kinda makes you to stop and relax, maybe not having a high speed running mechanic is a benefit in that context)

All the poses of Rabbit animation looks really clean, that one-handed slide on walls or jumping with hand up, so adorable, definetely now one of the my fav game in terms of visual

Submitted(+1)

The story and the music are great. I love the tiny details in the storytelling, like the changes in speaking speed. The wall jump is a little clunky and hard to pull off multiple times. But overall, it's an amazing game.

Submitted(+1)

I loved playing this game! The aesthetic is beautiful, and its story is fantastic. I don't play platformers much, so I'm not very good at playing them, but you made the controls feel nice and satisfying.

Excellent work! It's really amazing that you got this done in three days.

Submitted (1 edit) (+1)

This is immaculate, I loved it. Everything works together really well here - the main character's arbitrary task to collect petals displayed as a gameplay objective, the soundtrack's build-up as the mountain is climbed, and overall, the writing behind both characters' dialog is just... great.

You really know what you're doing, honestly. I have almost no criticisms - this is a great little narrative about trust, ambition and support, and it fits itself perfectly within its gameplay. It kind of reminds me of Celeste, in a way.

If I have just one piece of advice, it would be a small Godot trick - you can switch to 'Characters After Shaping' in the editor label (inside the 'Displayed Text' tab) to avoid having text at the end of a dialog box suddenly jumping over to another line, while the characters are being loaded. It's just a little visual improvement.

Submitted(+1)

Finally, the 100th petal is mine :D Great game!

(+1)

This is a truly beautiful game in multiple ways, I'm amazed you could do this in such a short jam