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Attack of the Zombiecats (jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6 | 3.444 | 3.444 |
Creativity | #15 | 2.889 | 2.889 |
Overall | #15 | 2.926 | 2.926 |
Presentation | #18 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Describe your game jam experience in a haiku.
A jolly shooter
Attack of the Zombiecats
I like bananas
List anyone you'd like to thank!
My mom, and my two friends who don't have itch accounts.
Was your game made entirely during the jam period?
Not entirely, I had a small prototype made a bit before the jam had started, and I decided to build on it to get to this game.
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Comments
I'll be honest I love endless games like these so it was very fun. The shooting controls are unconventional but I got the hang of them pretty fast.
glad you thought it was fun! i was a bit concerned about the controls not feeling right but the main reason i made them like that was because i make games on a chromebook and i never like playing games with the touchpad on those. (by the way, the game isn't endless, there's a boss!)
Hope you enjoyed your first game jam experience! I liked the shooting mechanics, as others said. Usually it would feel weird for the aim to be rotated rather than aimed directly, but it works here and is very crisp and fast so you can control exactly where you are aiming, which is a good thing.
I know this is your school project and you were probably asked to use Scratch, but if you want to expand on this and do more game development in the future, I definitely encourage you to also check out other game engines too! They will make some things a lot easier to do, and you will also learn how to program in the process. Or if you really want to practice just coding, you can make a game from scratch using Visual Studio or something similar. Good luck with whatever you decide to do next!
thanks so much! i really did enjoy doing this jam and i really want to do more in the future. about the different engines, i have already been thinking about maybe figuring out godot? i think before i try to add to zombiecats i could remake it in godot before it gets bigger... you seem to know a lot more than me about game dev, so do you think godot could work as the next step up from scratch? you don't have to answer, i don't mean to bother you but i want to try someting at least slightly more advanced. i've really only ever used scratch, other than fiddling around with the default projects in construct 2.
Yo, I use Godot! I switched from Unity recently. I think it would make a great next step for you. There's a few main reasons:
1. You aren't super experienced with programming things using raw code yet, since you've mostly used visual programming tools, so jumping straight into a code editor might be too hard right now. Godot is a game engine, so there's many things already built in for you that makes making a game much easier. You could probably recreate Zombiecats in a day by following a basic top-down game tutorial, saving you a lot of time!
2. You mentioned that your computer isn't very powerful. A lot of game engines have a lot of cool features, but also need more computer power to run. For example, Unity is also a good engine for beginners and professionals alike to use, and is probably the most popular. But it is several gigabytes to download, including the code editor that you need to write codes in it, and is a little laggy on my laptop when editing the code, so if that concerns you, you should start with something very small and portable. Godot is very small and much faster for me personally, and I was able to use it with Github Desktop to save my work online and work on it with friends.
3. Roughly speaking, Godot is primarily developed to support 2D games, while Unity/Unreal is primarily developed to support 3D games. If you're not making 3D games then there are many features you don't need right now, and that can overwhelm you before you even start.
Some things to consider before you choose it:
1. There are good tutorials online for learning Godot and GDScript. You can look at the documentation for Godot and study example projects. However, it's still a little limited compared to Unity, which has a LOT of tutorial material online since it's been around far longer. In general, though, if you're just starting out, there should be a lot of material to cover the basics of Godot.
2. You could look into GameMaker if you're still not confident with pure programming and want to stick with visual programming a little longer. But you'll eventually leave it once you learn how to write scripts yourself.
Good luck. The best way to find out which engine works best for you is to try them all out, but if that's not possible for you right now, Godot is totally fine. If you have any questions, you can definitely ask me and I can help you!
ok, i'll definitely try it out! thanks so much!
Hey! Could you tell me what the controls are? I can move around but I can't figure out how to shoot.
oh, im so sorry! i had the controls in the description at one point, but i guess i took them out later to change the description and i never put them back in! you aim with the left and right arrows, and you shoot with the up arrow. sorry!
Up arrow! I don't know why I didn't think of that! 😅 Thanks! Fun little game. I like the sounds the cats make haha
sorry, i should've had the controls in the description! i'm glad you enjoyed it.
Very impressive for a scratch game! I liked the gameplay a lot, and the sfx were pretty nice. Solid 8/10 for a scratch game!
yay, thanks so much! it's my first ever jam, and i'm so glad people are liking my game.
This was definitely a fun little shooter! The twin-stick aiming felt nice, and it was pretty satisfying to knock enemies out while wasting as few snowballs as possible. In some situations the snowballs didn't always come out right, like how rescued enemies still block snowballs and how they don't emerge if you're too close to an enemy while shooting. I'd love to see some expansion on the concept, like more environments with obstacles to navigate, different weapons, or different enemy types.
i'm so glad to see that people are enjoying my game! the main reason i was excited to make this game is because of that "twin-stick aiming" you mentioned, i was really hoping that people would have a good time with it. i have been aware of the problems with shooting, and they will be fixed when i update the game, and new environments, obstacles, weapons, and enemies are all also in the works. again, i'm really glad to see people like it.
I like that it doesn't take itself seriously and the idea is wild in a good way. At one point I couldn't see the coffee because it was behind icons and occasionally the snowballs went through the zombie cats. Also keeping yourself warm with coffee is pretty creative. I do wish there was more area to move in and an increase in how many to fight. Overall it was fun, well done. Check out my submission if you get time.
hey, thanks for the feedback! this is pretty much my first time finishing a game of this scale, (even though this scale is still very small) and with my experience i'm really just glad i could make something playable. i do know about the snowballs going through the zombies, it's a glitch that i had been trying to fix for a while, and i promise i will find a way eventually, but i'm not the best coder, so it might be while before this game is bug-free. also, if i do continue working on this game, i was thinking about making the area bigger and, potentially, figuring out how to have a game with a scrolling screen to move around a large map, but it will definitely take a while for me to figure that out. i'm glad you liked it despite all the problems though!