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A jam submission

Charm Or CharmsView game page

Explore and make use of your charms and charm. Made in 72 hours for Winter Melon Jam 2023 - Charm
Submitted by Fiinrii (@fiinrii) โ€” 2 hours, 12 minutes before the deadline
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Charm Or Charms's itch.io page

Are you participating in the Novice, Intermediate, or Advanced category?

Advanced

Please explain why your team qualifies for the category you chose.
Solo dev, have released 1 commercial game and done multiple game jams

How does your game relate to the theme?
In the game you fight enemies. You have the option of using your charms (magic charms) or your charm (as in being charming) to kill or spare enemies.

Specify any and all pre-made assets in your submission.
https://docs.google.com/document/d/1gZFfwvEXRvDtweO6maVruMibqBZYHwis8L2f2vm9uqM/edit?usp=sharing

Feedback?

I would like feedback and will reach out to review it after the jam.

Where can we contact you?
UID: 621045301175648267. USER NAME: finri, Im in the discord sevrver. I dont know if this is right

Anything else you would like us to know?
Made this alone, the windows ver tends to run better so it would be better to test that one the web one works fine tho.

By submitting, you and your team agree to all rules listed.

I/we agree

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Comments

Submitted(+1)

I really liked the idea, it was interesting how you adapted the mechanics of Undertale to fit into the charm theme!

For those reading the comments, don't freeze the stone on the wall like i did :< 

Developer

Thank you, Hopefully you didn't get stuck too long. and thank you for playing!

Submitted(+1)

Good work for a 72h game jam! It has its charm.

On the concept, I think it is too similar to undertale, I have never played myself but I could sense it is kind of a copy. Anyway, it is a lot of work to create all these systems, so it is a huge implementation effort, congratulations.

There is something weird with the player's hair when moving sideways. It looks like it has longer hair moving vertically and shorter moving horizontally

The battle enter is too sudden. There is few time to understand: "ok, a random battle is starting". Pokemon and Final Fantasy does it very well, but locking the player movement, starting the music before the battle and then using a simple screen transition would make it feel much batter already.

The charm explanation after picking them disappeared too fast I couldn't read. I guess it's a bug. Also, I think I couldn't use them? Nothing new appeared during battle. But it is hard to tell if it works or not, because I couldn't read the effect.

I didn't understand the lever puzzle. Maybe you have to pull them in a certain order, but it lacks feedback for the player to understand what is happening, that the lever is returning or something.

About the battle, the patterns are a bit too fast to dodge, you have to memorize them, and they feel more unfair than hard. And during attack, you use white to communicate a 'hitbox' and then, when the attack ends, the field area square gets white too, so you feel like it could be a hitbox, so you think twice before exiting to pick a choice. Maybe all the hitboxes could be red, and to indicate the attack state, you could make the enemy animate, have red colors or add some red borders to the entire screen (just some ideas). To make this right you should probably do some playtests and watch other people play.

Well, sorry for the many feedbacks haha. Hope I could be hlepful and you use to make the game better and to learn a lot! Congratulations on making it! Huge effort for a 72 hour jam o/

Developer

Thank you for playing and the detailed feedback, I agree with a lot of what you've said lol. Some of those were things I wanted to add but I ran out of time lol. 

Submitted(+1)

very smart to say the least, but it's a tad bit TOOOOOO similar to undertale.


Still, nice game tho. i really like the art and music.

By chance, could you try my game out? i'd LOVE feedback!

Developer

Thank you! I wanted similar but not the same I kinda ran out of time tho lol. I'll be sure to give it a go!!!