I'm not going to start until tomorrow, but I wanted to set up my devlog tonight. Just so I have a spot to log my daily process!
My name is Sci, I've made quite a few visual novels and assorted games. I love writing sci-fi stories that revolve around robot dudes. I've been hankering to write a really sappy romance visual novel, like a Hallmark Christmas special level of sap. I was playing around with some prompt and title generators, and got a cool title and a properly-sappy Christmas romance prompt. Mix in a dream that I vividly remember about and my desire to see more lonely-girl-on-burly-robot-man romance stories and wow, I got me a game idea! But I need an outside force implementing a deadline on me or else I'll never get it made.
My goals for this jam are:
- Flesh out this story idea to a full-length game (so an hour at minimum, preferably longer; right now, I'm shooting for at least five acts, but we shall see)
- Build it on RPG Maker VX Ace, since I've had the engine for years and have done nothing with it. Don't worry, I won't be adding in combat. I hate working with combat.
- Create a branching narrative wherein the player character can choose a romance or a friendship with the burly robodude
- Use some of the DLC packs I bought for RPG Maker VX Ace on a whim
- Work towards properly marketing the game on Twitter and my blog (posting a page early, creating a trailer early, posting regular updates and links on social media, etc)
- Work sustainably, a couple of hours in the evening after work (and in-between updating my one visual novel with a price tag and making a walking sim which is probably going to be a disaster but oh well at least it is fun)
- Release the game at a set price, because I've been doing this dev thing long enough that think I can start trying to sell my games now. It won't be too expensive. Yes, I'm aware that actually selling it will be a challenge. I enjoy challenges.
Anyway, that's my plans. I'll be posting daily updates here, for whoever may or may not care. :-) See you all tomorrow when I start off with all the paperwork (documentation, story writing, etc) and maybe set up the assets I want to use.