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Orbitageddon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #77 | 3.354 | 3.750 |
Polish | #86 | 2.907 | 3.250 |
Gameplay | #94 | 2.907 | 3.250 |
Overall | #111 | 2.862 | 3.200 |
Innovation | #138 | 2.460 | 2.750 |
Theme | #146 | 2.683 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What category are you in?
How does your game relate to the theme?
The theme is incorporated by a couple of different things:
1. The objects you controll are all polar (in space) to each other
2. Research stations have their goals as continents not polar to each other so their goals are polar to each other
Specify any and all pre-made assets in your submission.
https://docs.google.com/document/d/1jnLaQn2SNClyE5pOD4f4frpixCG6mmvNOO64_J-Z11M/edit?usp=sharing
How many team members does your team have in total?1
Anything else you would like us to know?
Great theme and very welcoming community on discord. Thanks for hosting this Jam!
By submitting, you agree to all the rules listed.
Does your game utilize Wolfram Language?
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Comments
Interesting take on the theme! I think it took me a while to realise I had to keep track of the sliders. I think the difficulty might need to be tweaked a little but I still enjoyed it nonetheless!
Thanks for the feedback! Will defenitly fix it post judjing
The game has good graphics and polish. But it’s incredibly difficult to play; it’s almost impossible to keep track of the 18 sliders. This is a popular mistake when you make a game and don’t notice how you become a professional at it. During development, let other people play the game and watch their reactions. Difficult game ≠ interesting game
Thanks a lot for playing my game and leaving feedback! Ye i missed the mark with how much you need to manage, i wanted to go for the overcooked vibe but certainly made it too hard
I like the concept and the art is very good.
Thank you! Will balance it post jam judging