24 entries were submitted between 2021-09-07 23:00:00 and 2021-09-15 23:00:00. 26 ratings were given to 25 entries (100.0%) between 2021-09-15 23:00:00 and 2021-10-25 14:00:00. The average number of ratings per game was 1.1 and the median was 1.
Criteria | Rank | Score* | Raw Score |
Art | #1 | 5.000 | 5.000 |
Pitchability / Marketability | #1 | 5.000 | 5.000 |
Overall | #5 | 4.000 | 4.000 |
Audio Quality | #6 | 4.000 | 4.000 |
Gameplay Design | #11 | 3.000 | 3.000 |
Overall Quality | #11 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.400 | 4.400 |
Overall Quality | #1 | 5.000 | 5.000 |
Pitchability / Marketability | #1 | 5.000 | 5.000 |
Gameplay Design | #1 | 4.000 | 4.000 |
Audio Quality | #6 | 4.000 | 4.000 |
Art | #9 | 4.000 | 4.000 |
Criteria | Rank | Score* | Raw Score |
Art | #1 | 5.000 | 5.000 |
Overall Quality | #1 | 5.000 | 5.000 |
Pitchability / Marketability | #1 | 5.000 | 5.000 |
Gameplay Design | #1 | 4.000 | 4.000 |
Overall | #2 | 4.400 | 4.400 |
Audio Quality | #13 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Pitchability / Marketability | #1 | 5.000 | 5.000 |
Audio Quality | #1 | 5.000 | 5.000 |
Overall | #3 | 4.200 | 4.200 |
Overall Quality | #4 | 4.000 | 4.000 |
Art | #9 | 4.000 | 4.000 |
Gameplay Design | #11 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Art | #1 | 5.000 | 5.000 |
Overall Quality | #4 | 4.000 | 4.000 |
Pitchability / Marketability | #5 | 4.000 | 4.000 |
Overall | #5 | 4.000 | 4.000 |
Audio Quality | #6 | 4.000 | 4.000 |
Gameplay Design | #11 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Pitchability / Marketability | #5 | 4.000 | 4.000 |
Art | #9 | 4.000 | 4.000 |
Overall | #11 | 3.400 | 3.400 |
Gameplay Design | #11 | 3.000 | 3.000 |
Overall Quality | #11 | 3.000 | 3.000 |
Audio Quality | #13 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Gameplay Design | #1 | 4.000 | 4.000 |
Pitchability / Marketability | #5 | 4.000 | 4.000 |
Overall Quality | #11 | 3.000 | 3.000 |
Art | #14 | 3.000 | 3.000 |
Overall | #16 | 3.200 | 3.200 |
Audio Quality | #21 | 2.000 | 2.000 |
Criteria | Rank | Score* | Raw Score |
Pitchability / Marketability | #5 | 4.000 | 4.000 |
Art | #14 | 3.000 | 3.000 |
Gameplay Design | #20 | 2.000 | 2.000 |
Audio Quality | #21 | 2.000 | 2.000 |
Overall Quality | #21 | 2.000 | 2.000 |
Overall | #21 | 2.600 | 2.600 |
Criteria | Rank | Score* | Raw Score |
Pitchability / Marketability | #5 | 4.000 | 4.000 |
Gameplay Design | #11 | 3.000 | 3.000 |
Overall Quality | #11 | 3.000 | 3.000 |
Art | #14 | 3.000 | 3.000 |
Overall | #20 | 2.800 | 2.800 |
Audio Quality | #23 | 1.000 | 1.000 |
Criteria | Rank | Score* | Raw Score |
Pitchability / Marketability | #5 | 4.000 | 4.000 |
Audio Quality | #6 | 4.000 | 4.000 |
Overall Quality | #11 | 3.000 | 3.000 |
Art | #14 | 3.000 | 3.000 |
Overall | #16 | 3.200 | 3.200 |
Gameplay Design | #20 | 2.000 | 2.000 |
Criteria | Rank | Score* | Raw Score |
Art | #1 | 5.000 | 5.000 |
Overall Quality | #11 | 3.000 | 3.000 |
Pitchability / Marketability | #11 | 3.000 | 3.000 |
Gameplay Design | #11 | 3.000 | 3.000 |
Overall | #11 | 3.400 | 3.400 |
Audio Quality | #13 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Art | #1 | 5.000 | 5.000 |
Gameplay Design | #1 | 4.000 | 4.000 |
Audio Quality | #1 | 5.000 | 5.000 |
Overall | #3 | 4.200 | 4.200 |
Overall Quality | #4 | 4.000 | 4.000 |
Pitchability / Marketability | #11 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Pitchability / Marketability | #11 | 3.000 | 3.000 |
Audio Quality | #13 | 3.000 | 3.000 |
Art | #14 | 3.000 | 3.000 |
Overall Quality | #21 | 2.000 | 2.000 |
Overall | #23 | 2.400 | 2.400 |
Gameplay Design | #25 | 1.000 | 1.000 |
Criteria | Rank | Score* | Raw Score |
Audio Quality | #1 | 5.000 | 5.000 |
Overall Quality | #4 | 4.000 | 4.000 |
Overall | #10 | 3.600 | 3.600 |
Pitchability / Marketability | #11 | 3.000 | 3.000 |
Gameplay Design | #11 | 3.000 | 3.000 |
Art | #14 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Gameplay Design | #1 | 4.000 | 4.000 |
Art | #9 | 4.000 | 4.000 |
Overall Quality | #11 | 3.000 | 3.000 |
Pitchability / Marketability | #11 | 3.000 | 3.000 |
Overall | #11 | 3.400 | 3.400 |
Audio Quality | #13 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Audio Quality | #6 | 4.000 | 4.000 |
Art | #9 | 4.000 | 4.000 |
Overall Quality | #11 | 3.000 | 3.000 |
Pitchability / Marketability | #11 | 3.000 | 3.000 |
Gameplay Design | #11 | 3.000 | 3.000 |
Overall | #11 | 3.400 | 3.400 |
Criteria | Rank | Score* | Raw Score |
Art | #1 | 5.000 | 5.000 |
Gameplay Design | #1 | 4.000 | 4.000 |
Audio Quality | #1 | 5.000 | 5.000 |
Overall | #5 | 4.000 | 4.000 |
Overall Quality | #11 | 3.000 | 3.000 |
Pitchability / Marketability | #11 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Art | #1 | 5.000 | 5.000 |
Overall Quality | #1 | 5.000 | 5.000 |
Pitchability / Marketability | #11 | 3.000 | 3.000 |
Overall | #16 | 3.200 | 3.200 |
Gameplay Design | #20 | 2.000 | 2.000 |
Audio Quality | #23 | 1.000 | 1.000 |
Criteria | Rank | Score* | Raw Score |
Art | #1 | 5.000 | 5.000 |
Gameplay Design | #1 | 4.000 | 4.000 |
Overall Quality | #4 | 4.000 | 4.000 |
Overall | #5 | 4.000 | 4.000 |
Audio Quality | #6 | 4.000 | 4.000 |
Pitchability / Marketability | #11 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Gameplay Design | #1 | 4.000 | 4.000 |
Audio Quality | #1 | 5.000 | 5.000 |
Overall Quality | #4 | 4.000 | 4.000 |
Overall | #9 | 3.800 | 3.800 |
Pitchability / Marketability | #11 | 3.000 | 3.000 |
Art | #14 | 3.000 | 3.000 |