Hi guys this week we worked on different tecniques for the art different tracks for different events in game and much more.
*Candles are from an asset pack
- Saulo ( Audio )
Saulo made some new versions of the main background music. The idea is to have an interactive music approach, working with different audio layers.
Here you can listen to one of those versions (intermadiate tension level):
https://soundcloud.com/saulo-carranza/mytholojam-draft-v1-01c-1
-El fideo rubio ( art & technical art )
This week I researched ways of displacent our texture creating more complex shaders and tried out a trim technique for texturing the environment.
-Milo ( code )
Milo made some tools in order to simplify level building, and started working on the AI. Nothing to show here, but progress nontheless !
-Kylen ( 3d art )
The focus this week has been on adding some low poly props with basic materials. These will be added to the grey box level layout and then replaced with high poly assets and materials in the future.
![](https://cdn.discordapp.com/attachments/560220922699841536/567777263228289029/bench_assets.jpg)
![](https://cdn.discordapp.com/attachments/560220922699841536/567777283126067220/Oven.jpg)
That's it for this weeks report, remember we are still looking for character artist and animators if you are interested or know anyone that might be don't hesite to contact me on discord: El fideo rubio #8764