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A jam submission

Glitch DungeonView game page

Life and guns are bugged. Happy surviving
Submitted by lenscas — 8 hours, 25 minutes before the deadline
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Glitch Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Topic#1353.0663.066
Simplicity#1583.3613.361
Creativity#1643.0663.066
WOWIE! (Overall)#1812.8362.836
Fun#1832.8362.836
Visuals#2362.3932.393
Sound#2861.5741.574

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 1 to 1 of 41 · Previous page · First page
Submitted(+1)

I like the way you move the enemy squares. I take it this was procedural generation?

Developer(+1)

Thanks!

most of the time they do move in a random direction, every so often (based on random chance) they try to move closer to the player. As for the levels, yes they are randomly generated. Not exactly in an elegant way, but it works :)

Submitted

it does work, and it's something I want to learn how to do soon. The jitter was a nice minimal way to get across the enemy temperament too

Developer(+1)

Well, if you want to know how I did it, here is the file that generates the grid https://github.com/lenscas/glitch_dungeon/blob/master/src/grid/grid.rs (Warning, not nice code)

I also made https://github.com/lenscas/arena_keeper_quick/blob/master/src/structs/grid/field... which uses a module to generate a noise map and turns those values into various tiles.

Submitted(+1)

Ah thanks for that. I don't really understand it, but its appreciated. I'm  a beginner when it comes to programming and have only learnt the basics of unity and C# so far

Viewing comments 1 to 1 of 41 · Previous page · First page