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R.A.M's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #1 | 4.636 | 4.636 |
Sound | #9 | 4.000 | 4.000 |
WOWIE! (Overall) | #29 | 3.758 | 3.758 |
Fun | #42 | 3.727 | 3.727 |
Simplicity | #96 | 3.697 | 3.697 |
Creativity | #110 | 3.364 | 3.364 |
Topic | #141 | 3.030 | 3.030 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really love the game!
The visual were spectacular and the sound was so great!
This is one of my favorite games in this jam!
Keep up the great work!
Insane looking game,music and visuals...Wowie !
Thanks!
Niiice! The twist is great, forces you to play entirely differently that you would in a standard shmup.
Awesome work, very well done!
Stay funky,
Dez
The game crashes (unintentionally) about 1 to 2 minutes into the SHMUP. There are a lot of enemies and I'm trying to shoot them, but then the game freezes and gets force quit by Windows. Though, the art, sfx's, music and post-processing are incredible.
If you can send us your log file along with your hardware configuration, that'd help us a lot. Thanks !
Where can I find the log file?
C:\Users\{Your_Windows_Username}\AppData\LocalLow\DefaultCompany\WowieJam2.0
Okay, found it. Do you need the two text files (Player and Player-prev) and where can I send them to?
You can upload them to this link : https://1drv.ms/u/s!AiU1u7az8WOK7WKXlw5inJG8ASIS?e=elzfV0
Thank you !
Sure, no problem. Good luck!
From your log file, it seems like the Unity engine is trying and failing to create some 2d texture buffers in your vram, and this leads to a crash.
I noticed that the video card used to initialize the renderer is a Intel(R) HD Graphics 520. This card isn't really designed for heavy workloads.
If you are on a laptop with multiple graphic cards, you might want to plug in your laptop, and configure it to use the dedicated graphic card instead of the integrated one.
Perhaps you can also try to launch the game with the argument
-force-glcore, albeit we do not have tested the game with OpenGL.
Alright, thanks for the support!
The post-processing is incredible.