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A member registered Jun 29, 2017 · View creator page →

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Awesome job! I like the concept of the game and how it fits the theme (it does become very hard to keep track of everything happening, also making it fun). The gameplay element of turning the tracks and having the goals switch is also well done and feels nice to play with, giving me a lot of control over everything.
I like how every map is procedural, and after playing it for a few rounds, I noticed that I never felt my random map was "bad". I always had a way of making everything work.
The sounds also fit very well into the game, and I like how ambient the bg noise is, again fitting very well into the game's mood.
I might add, the main menu looks very very good, the filter that affects the whole screen added with the very smooth and mesmerizing animation!
Great job with the game, it fits very well into the jam and I had a lot of fun playing the game!
Sidenote, seems that the game doesn't work on Chrome, but that's probably a Unity issue? Works fine on Firefox though!

Sorry, I was a total idiot and forgot to allow the port on the server that the game used to communicate, oops?

Sorry, I was a total idiot and forgot to allow the port on the server that the game used to communicate, oops?

It's the post-processing stack in Unity!

There are some great tutorials on YT if you need help setting it up

Interesting, all of the lobbies are "public" so people could find them, this was a prototype game so didn't have time to fix that, sorry!

Fun and cute game, felt a bit hard sometimes.

Good graphics, nice job!

I greatly liked the game! The graphics are unique, the sounds fit the game and the gamefeel (and options such as azerty) feel really good!

My only small ciritcism would be waht Matt Glanville already said, "One change I would like is some audio feedback when the green indicator appears, so I could just listen out for it rather than keep looking away from my crosshair". Would just enhance the feeling more for me!

Great job!

Pretty fun little game, liked how cinematic it was. The changing camera angles made it quite hard and disorientating sometimes though, but good job!

Same problem myself, took too long to figure out how to glue haha, but after I understood how, the game began to be a really fun puzzle game! Loved the character and level design, and the music fit the game quite well. Great job!

Fun arcade game! The graphics were cool and the control was pretty snappy! Only problem I noticed, was that on average there were more ice balls than flame ones, and I died as for a moment no flame balls spawned. Other than that, good job!

I liked the concept! The rotating felt a bit buggy, but as the idea was unique it was fine. I liked how you collecting pieces carried on to next levels as well!

Great job!

Really fun, loved the artstyle and the last level definitely was a harder one! Had a blast playing through all of the levels!

Great job!

Yeah, the concept of clicking was good, but I think there's some problem with the input system, not totally sure though.

The game was playable though, and it made it a bit harder haha

Pretty interesting take on the topic at hand! As mentioned before, the game sadly was a bit on the easy side, but I liked the graphics and the whole feel of the game! The wall of text tutorial wasn't the best implementation, but certainly better than no tutorial! Great job!

I really liked the game, the visuals, the artstyle and the music! Only problem were the crashes, but other than that I greatly enjoyed my time! Having time-attack and par modes was a nice addition.

Great job!

Pretty fun game, I liked the art and the mechanic, though it felt a little empty without music. The sound effects fit the pixel art perfectly! I accidentally clipped into the wall and couldn't do anything after that, requiring a restart :P

Great job!

Yeap, AZERTY support will be the #1 thing on my update list after jam haha (+ arrow keys)

And thanks for the feedback, good that you got through it even with the wack controls!

(2 edits)

I used space
And yes, I know how the selection in the game works, it was that more than half of the time the clicking just didn't work, when I had selected something and tried to click somewhere else, nothing happened (and after a few tries it worked)

I really liked the game! The graphics were extremely fitting and good, the gamefeel was great and the music fit in perfectly!

About the balancing, it felt really hard sometimes for no reason. Sometimes I also felt that the AI was acting dumb, one enemy could kill 10 workers because my soldiers didn't go kill that one guy.

Great game and well done!

One of the most complex games in the jam, but I loved it for that! I'm a huge strategy/building fan (Satisfactory, Factorio etc) and I also loved this game! The visuals looked really good and I loved the isometric view of the game!

Very well done!

I loved the game! Very fun mechanic done well! I like how you could destroy some of the walls and kill the enemies at the same time with the same mechanic! The squish on the ball made it feel even better and I got very sad when my ball had a crack at the end screen xd

Super great game!

Pretty fun game, I wished the movement was animated so that I could've visualized the movement a bit better (as sometimes I felt I moved completely differently than I should). The visuals were good for the game and the music fit it!

Fun game, and I like how the game's difficulty increases gradually!

Good job!

Really fun game, and I can appreciate the retro style pixelated art-style! The music fit the game perfectly and the car sounds were good as well!

I liked how there was no time limit, so I could take my time and have fun towing some cars!

Great job!

Pretty interesting concept, sadly the game was a tad too much on the easy side.

Would've wanted more levels haha! Good job!

Very fun and cute arcady game! I really like the whole aesthetic of it and how good it feels to get through the wall on harder "levels"! Only problem for me was that the jump input worked only 1/5 of the time, and clicking had the same problem. Great job!

Pretty fun concept, the game became a bit easy once I just moved the players together.

Great graphics, Well done!

Fun little arcade game! I think you should've shown the tutorial for people by default, as it really explained the game for me haha

The sound effects fit the game and I like the pixel-art style! Got halfway to your score until I died on accident :P

Great job!

What a fun game! The graphics were really crisp even on a 2k monitor and all of the movement was fluid! At first, it was hard to control the dummy, but I got used to the movement and I could get further! I liked the different variety of "enemies" like the magnets. Great job on the game!

The game starts off very easy and is really self-explanatory (which is a good thing), which gives the player a good understanding of how the mechanic works. Then the game smoothly starts ramping up with new challenges and mechanics, such as being able to block sight with an already connected piece (very creative!). The art style is simple and great, and the music fits the game very well! Really great job on this game!

Interesting, I kinda forgot AZERTY was a thing, sorry for that!
I could've given an AZERTY option for the game (with a switch or some sort) and also allow arrow keys by default.
Once ratings are over, I'll be sure to upload a version with AZERTY enabled!

Good to hear, I was scared that the tutorials weren't clear enough haha
I went for that neon style with the bloom, good that it looks as intended :D

Thanks, I used a lot of time for the level design, as I felt that was one of the most important parts in the game!

Thank you for the awesome bulletpoint list haha

Short and to the core, thanks for the feedback!

Thank very many Poly :3

Don't be harsh on yourself!
Completing a game is already a huge accomplishment, and comparing to others is pointless, people make different games, and IMO no game is definitely better than any other one!
Just keep making games and you'll see them become better constantly, it's a long grind haha

Thanks for the feedback, I posted a guide video in the game page if you want to get past 17, it is a pretty hard level haha

Thanks for the great feedback!

I liked it and it's very impressive for a totally custom engine! Had fun with the puzzles and shooting the balls felt satisfying, only problem was that when I accidentally dragged away from the window it stopped adding power, so sometimes had weak shots. I personally really like the pixel-art style here! Looking forwards for the video ;)

Here's the vid I made!