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Onward's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #298 | 3.167 | 3.167 |
Visuals | #473 | 3.000 | 3.000 |
Topic | #481 | 3.000 | 3.000 |
Simplicity | #644 | 3.083 | 3.083 |
Creativity | #648 | 2.667 | 2.667 |
WOWIE! | #695 | 2.333 | 2.333 |
Fun | #717 | 2.333 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
https://soundimage.org/fantasywonder/
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Comments
I didn't understand what to do, I couldn't even pass the first level. It also felt super laggy whenever I died. The bats sometimes killed me and sometimes just pushed me around. How to progress?
Nice game! I like how you use lighting as part of the gameplay. I think the game would definitely have benefited from a tutorial explaining what the goal is since I was a bit confused in the beginning. Also the level needed to be darker since it was possible to scout the level with the player without needing to die
All around good job!
Very meditative game, I like it, but it would be cool if the levels were darker. Anyway, good job.
Nice visuals, the gameplay is just a bit confusing. Good job, though! :)
If I understood correctly in your game when you die a corpse will stay there with a light in order for you to find the flag without dying again. However there is enough light to see where the flag and the enemies are.
The ambient sound are great!
If I understood correctly in your game when you die a corpse will stay there with a light in order for you to find the flag without dying again. However there is enough light to see where the flag and the enemies are.
The ambient sound are great!
Very atmospheric and enjoyable game. A really good idea.
good visualization, pleasant sounds and, of course, excellent lighting mechanics after death. good job
Music is atmospheric and I think it fits the theme well. Every time you die, a corpse of you appears that sheds more light and shows you where to go. Does the game end? It seems like a lot of the levels are the same and if you had more time I'd focus on trying to make each one feel more unique. Very simple, very quick, and once you get the hang of it (after failing a bunch) you can start to complete levels very quickly. Good job on completing the jam, I like it!
Pretty fun, don't see how it fits the theme though.