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-THE MACHINE-'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simplicity | #80 | 4.158 | 4.158 |
Sound | #172 | 3.447 | 3.447 |
WOWIE! | #199 | 3.447 | 3.447 |
Topic | #200 | 3.684 | 3.684 |
Fun | #226 | 3.474 | 3.474 |
Visuals | #384 | 3.237 | 3.237 |
Creativity | #479 | 3.026 | 3.026 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I used the YouTube Audio Library. I used the songs Knowpe by Noir Et Blanc and Kreuzberg Nights by Futermono.
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Comments
Fun game! I really like the animation when the turret spits out a bullet.
It would be nice to add some score counting UI to see how many enemies you already have destroyed.
Fun game. Really basic premise, but the designs on the machine and enemies are really cool. The gameplay itself is very satisfying. Not to mention how cool the itch page looks (double thumbs up for that). I just wish you had some screenshots so I can get a quick feel for the game before playing. Great game all around :)
Very cool game! It would be nice if there was an endless mode after you bit the game, because its pretty short.
Amazing game! It was all nice until I realized there were updates for dying. I found a whole new game trying to avoid the enemies to get better updates first. You can probably make the fighting necessary by adding some rewards. The game speed can also be slightly faster. Nevertheless, it's all really fun by itself! Well done!
Very simple, but strangely compelling. I really enjoyed how dying made you feel more powerful; it might not be the most original way of using the topic but damn it makes for good casual play that helps weaker players more. I also really liked how the weakest enemies became more and more threatening as you became more powerful; that was a lovely bit of balancing.
In terms of recommendations, I guess it really comes down to the things hardest to implement in a 3 day game jam: more interesting art and greater variety. But hey, I imagine if you plan to further develop this game you've got plenty of ideas of how to make those aspects more interesting.
Very well done!
Thanks for playing and thanks for all your feedback! :)
A simple, but fun game. Very on topic.
While the upgrades really helped, I wasn't able to overcome the first or second wave of big glitches.
Usually I ended up losing there.
Either way, good game!
Thanks for playing! And yeah, even with all the upgrades it's hard to finish those last few waves if you get bad RNG
This defines what failure is progress is!
quite fun, would have bee good to be able to choose what to upgrade(maybe hp, power, attack speed off the bat?)
but still quite fun
Yeah, I agree. I think that an option like that definitely could improve the game, and if I thought about that during the gamejam I would've implemented it. Thanks for playing! :)
Simple and fun game. Would have been nice to have some options for power up or shop like someone suggested to give the player more agency in their progress.
Sometimes it felt a bit like the game just wend "and now I kill you even if you play perfectly", especially as I sometimes didn't see any power ups since I last died when the game threw that many enemies at me. So, maybe increasing that a bit helps against that?
Other than that it was pretty fun and simple.
Cool visuals and music, a very smooth experience. As others already suggested, it gets a little boring at the beginning, so adding some other elements like a store and a good balance between defending off the glitches and letting them in would probably turn this in an even better game. Also consider a mobile version, it seems to be the right game that you can easily play on mobile just with touch (it probably works already with the Web version, but Web on mobile unfortunately sucks).
Thanks for playing! And yeah, that's a really good idea. I might experiment with trying to get a game like this to work on mobile in the future because I've never worked with mobile before and I think it would be convenient to play on those devices like you mentioned.
The player progression felt pretty solid, very satisfying gaining power, something that few other games have been able to achieve this Jam.
I do question how strong the powerups were though :/ I think I only ever got 2 or 3 kills with a bomb, and they'd normally go off without my intending too.
Yeah, looking back at it I could have made them more impactful. Thanks for your comment!
Overall I enjoyed it, however I found I could last a long time on the very first round so I think making the difficulty harder would speed up the gameplay. Nice idea though and really liked the aesthetic.
Thank you for your feedback!
I appreciate the clean and easy-to-read visual style. Having enemies themselves be health bars is a very nice touch. That being said, there should probably be an incentive to not just die until you have the best gun. I suggest maybe something like a shop only accessible by death.
Good job!
Damn, I wish I thought of that shop idea while I was making it! Thanks for your feedback, it helps me a lot! :)
Nice Game had to reboot twice or tree times until I won, really felt like progress when you died :D great game
Thanks for your comment! Glad you liked it :)
I really like this game, I love the crunch and the juice and the feel, good simplicity ... maybe I would like to be able to control when I fire but I do like that it's so rythmic. however as far as I can tell it seems like there is no failure state? I believe our game has a similar issue in that you can just let it run, die, get upgrades, then become really strong and make the game trivial. In hindsight something we did to combat that was even with upgrades the game is challenging, but with the simplicity of what you have that is kind of tricky. Does your game restart over and over? If so I'd suggest that it should end after x deaths you fail entirely and need to restart (so that they actually have a reason to avoid death and thus to avoid upgrades as well/some decision making trade-off strategic thinking). Failure is progress or not, there still needs to be a fail state and a success state :P
I may have just not played the game enough to see that you do die finally in the end if you die too many times though. If so, disregard most of my points haha
You're right, the closest thing to a failure state is just never being able to reach the victory state, which there is. I thought that this would be a good game jam to experiment with that sort of thing (because of the "let's mess with the concepts of winning and losing" subtheme), but I think my approach was more lazy than it was original. Like you said, there's really nothing stopping the player from intentionally dying until they get to the strongest point and then try to win the game from there, especially because of how hard it would be to win the game the first time around.
Thanks for playing and thanks for your feedback! It means a lot to me :). I loved the voice acting in your game!
That makes sense, well by the look of your game there's much that makes me think "lazy" lol it's really good. I appreciate you playing mine too!
Wow, great job! The gameplay is super intuitive and I love how satisfying the impact of the bullets is. Super clean and well done. I think having a scoring system and maybe speeding things up/lowering the health total would make it even more exciting.
Thanks for playing! I also think that speeding things up would've made it better, thanks for commenting :)
Cool Game!
Thank you!
I like it! Cool idea!
Thank you!
A nice Game which is also polished.
Thanks for playing! :)