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Antonimic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simplicity | #100 | 4.100 | 4.100 |
Fun | #208 | 3.500 | 3.500 |
Sound | #232 | 3.300 | 3.300 |
WOWIE! | #302 | 3.200 | 3.200 |
Topic | #393 | 3.200 | 3.200 |
Visuals | #439 | 3.100 | 3.100 |
Creativity | #449 | 3.100 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I got the music from Patrick De Arteaga, from patrickdearteaga.com!
Credits
Just say Kwago Games. (It's pronounced Kwah-go, by the way)
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Comments
Really solid game! Love the music, the visuals, how well and smooth the game feels. You did a really good job!
Why thank you :O
It was a bit too hard but had fun. Good game.
I was planning to add different difficulties, but I had to scrap it because of time constraints (^^;
GG, though! Thanks for playing!
I got 10 kills ....very addictive ...nice sfx
I found it addictive as well! Congrats on your kills and thanks for playing!
I got 12 kills! The movement, especially the bumping, is very satisfying. Well done :)
I thought it was satisfying too (^^♪ Thanks for your feedback!
I enjoyed the concept and audio! Nice job!
Thanks! If you like the music from the game, you can get more tracks like it from Patrick de Arteaga’s website and adopt it into your creations if you’d like to! (‘▽’)
Cool game! I liked the music a lot - it fits the game so well!
Woah, thanks!
The game was very funn! like if you addapted those undertale heart minigames intio a mobile game. The art was nice, the sound was good and the gameplay was fun. one of my only issues was i thought that there was to much screenshake sometimes
also if you could give my game a play/rate that would be cool :)
Too much screen shake? I see… I’m gonna lessen it. Apologies if you got dizzy while playing! ^u^; I thank you for your criticism!
The game quickly becomes a bullet hell, couldn't survive for very long (max 6 kills and 1600 points). It is fun to play, although I am very bad at playing it.
There is some delay from the mouse movement and the char, and although it feels smoother to the eye, it makes it much harder since the game relies on precision.
It is actually a bullet hell, should probably add that to the description (^^;
Ty!