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Mazewalker 3000's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
On Topic | #378 | 3.273 | 4.286 |
Sound | #601 | 2.291 | 3.000 |
Creativity | #613 | 2.619 | 3.429 |
WOWIE! | #682 | 2.182 | 2.857 |
Fun | #700 | 2.073 | 2.714 |
Visuals | #743 | 1.964 | 2.571 |
Simplicity | #818 | 2.182 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I used Jonas' wowie game jam pack
Credits
BBernYY (me) and Louise (my sister)
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Comments
Interesting concept! It could do with some expansion on the language and mechanics, and maybe a guide on the side of the screen to keep track of commands and phrases. I also had issues with the textbox being behind the level itself, so I had to essentially type blind. Neat little idea though, keep it up!
well uh... how do I say this.... please set your canvas to scale with screen size, because I have a low res monitor and unfortunatly didn't get to play the game.
wish you luck though :D
sorry for the late reply, was on vacation
I was trying to fix that for about an hour but couldnt find the feature. Still thanks for trying to play though!
I like the concept 💡
Well done :)
It was nice to see you plan getting perfectly executed. I was waiting for more mechanics with loops and code reuse. And auto play, at least for me, is fitting better then constantly clicking. And doing final levels was a bit boring and tedious for me.
Overall, talking with robot is cool
I find esoteric programming languages interesting, so I thought this was neat. I do think that executing commands could have been more polished. For example, you could have highlighted the current letter being executed, so that the player knows exactly what happens when they press "Go." Also, darker outlines around the floor tiles would have made them easier to count. Nonetheless, well done!
Cool concept, it reminds me of the code.org visual coding games. A couple suggestions, first, if you want the UI to scale into the smaller box, instead of needing players to go into fullscreen, you can use a canvas scaler component, and then second, I would have the commands on screen, or have a button to view them again, as it is easy to forget some of them, and then you have to restart to see them again. Other than those two things, great game!