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Unicycle Mountain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simplicity | #57 | 4.294 | 4.294 |
Creativity | #106 | 3.941 | 3.941 |
On Topic | #123 | 3.941 | 3.941 |
WOWIE! | #185 | 3.471 | 3.471 |
Fun | #199 | 3.471 | 3.471 |
Sound | #375 | 2.941 | 2.941 |
Visuals | #394 | 3.176 | 3.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
the game uses a midi player to play some piano solos, heres the links to everything used: https://musescore.com/user/1580161/scores/4836471 https://musescore.com/user/5614011/scores/1482661 https://musescore.com/user/22198446/scores/7059947 https://musescore.com/user/58480/scores/1635221 https://musescore.com/classicman/scores/49143 https://musescore.com/user/26931255/scores/4819016 piano soundfont: https://freepats.zenvoid.org/Piano/acoustic-grand-piano.html
Credits
o7Moon
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Comments
This is a fun game, and I say that as someone who doesn’t usually like rage games! There were so many moments when the game would bring make me lose 20-30% of the level, but I think that’s by design :-)
This game was a blast to play!
Amazing game, will not play again for the safety of me, my friends, and my computer.
realy good
Great idea, I wouldn't consider it an interesting game considering that I almost broke the keyboard, but if that was the goal, great job!
Very simple but a nice idea, sometimes the AI goes a little crazy and it's kinda hard to know when to jump exactly because of that but otherwise pretty fun game :)
i hate this game so so SO much. (that means i love it and spent 10 minutes trying to beat it. Very fun and creative! I loved how simple it was, and how the music speeds up with the speed)
it can be so frustratimg but i guess that's athe point, great game
This is Uniracers (SNES) meets Bennet Foddy. Really punishing, and I'm here for it. Nicely done.
good rage game! I did it after almost 5 min
I couldn't get past a jump at around 60% :(
That being said, the concept of a Getting Over It-type game, where you don't have full control is very interesting and can be very fun most of the time. At the times when the AI was doing what I wanted the game was perfect but in some cases, it could get frustrating because you weren't fully in control.
Ah i think i know which jump you're talking about, the trick to that one is you have to jump after landing the previous jump. If you wait, you wont have the necessary momentum to make the jump. I probably should've realized there wouldn't be any real way for a player to discover that on their own though.