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Last Thing Glitch Does: #WowieJam4 version's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #63 | 4.077 | 4.077 |
Simplicity | #175 | 4.000 | 4.000 |
On Topic | #227 | 3.692 | 3.692 |
Visuals | #267 | 3.538 | 3.538 |
WOWIE! | #351 | 3.077 | 3.077 |
Fun | #390 | 3.000 | 3.000 |
Sound | #639 | 2.154 | 2.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
https://sfxr.me/
Credits
Mitch Myburgh
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Comments
Great idea, step-by-step playback of the last level looks awesome, could do this all day :))
Thanks for playing!
Love the artstyle !
Thank you!
Very interesting puzzle idea. I'm not very good at it but it made me want to figure it out 😅. Well done!
Thanks for the feedback!
Very interesting puzzle idea. I'm not very good at it but it made me want to figure it out 😅. Well done!
The puzzles may have a bit of cheese but the last one was creative. The sound was good and the overall concept was very creative well done.
Loved the idea and the execution! Great job!
Thanks for rating!
Nice !!!
Thanks for rating!
Great idea, but the levels seem to be either too easy/too hard. I like simple graphics.
Thanks for the feedback, i actually designed the levels to have a specific solution but then during last minute play testing my friend found all the easy methods XD
nice concept, nice use of the theme, love the simple art, well done !
feel free to test mine :)
Thank you for rating! I checked yours out too!
Desperately cries for a tutorial
Sorry, i tried to introduce the mechanics slowly, but this is definitely something i can improve!
Nice simple game!
I like the simple cartoonish / drawn look, it can be a hard look to get "right" and I think this game did it well.
Being able to step through and test is very nice, since it reduces some of the mental load of trying to predict everything. It would also be cool if we could slowly add more of the robots, so we could build up the room slowly, since sometimes I just wanted to test a section but had to make the whole room anyway.
Having a collision make the whole room reset though is annoying, since it can be hard to remember what you did before.
I think the game may need a few limiting mechanics, since on levels 7+ you can pretty simply just give each robot their own column / row, and they will never collide.
Watching over the sequence is very satisfying, but it also becomes a bit of a "screw it, let just send it." button when you're carefully stepping through at first, which is a fun dynamic change.
Level 10 was awesome, I immediately realized how great it was going to look on the playback.
Nice job!
Wow thanks for such detailed feedback! i really appreciate it! I m gonna be resubmitting this game to the LTGD game jam so your feedback is awesome. Thank you for rating!