I'm back with a major game update: a campaign mode demo with new tiles available ! If you want to test it and leave me your opinion I am very interested !
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Thank you very much for this idea! I don't plan to add new tiles, I'm afraid that the game and the player will get lost in a flood of exotic mechanics. However, the idea of a mode with a limited number of moves seems like a banger to me! Based on player feedback, a campaign mode will be added as well!
thank you very much for your feedback. Indeed, several people told me that a story mode would be beneficial for the game, so yes, I'm thinking of making one! in addition, another mode "against the clock" should see the light of day. There will also be a series of achievements to complete.
Do you think that these different additional things could fill this lack of depth of which you speak, or you think rather of new mechanics (new tiles)
Thanks a lot for playing my game and your feedback !
i agree, the rocks are here because they can resolve issue in procedural generation, i tought about remove them.
About the gameplay, as you can see, i want to put some succes in the game, like "finish 10 advanced level" "solve one difficult level in 1:00" ...
And yes, i tought about new style of "exotic" tiles, like city center, mall, ... Each with a specific rule !
I really agree with you, and i'm on my way to improve this game !
I liked the game a lot and I don't have any remarks about the gameplay, except the fact that I liked it a lot! Pixel art is awesome ! Moreover, I noticed a small detail : the size of the pixel art is not constant in the ui, you have shrunk some assets, and on some games I've made it was pointed out to me like disturbing, that's why I'm telling you.
thanks a lot for youre feedback and your suggestions ! yes i'm planning to make a new version with more content, different expedition as you said, an inifinite mode, ... i have a lot of things in my head about this game ! im also planning to make a physical version of this game. Stay tuned, i will post some news here :)
once again thank you very much for your feedback.
I saw that you didn't publish for the brackeys game jam, so I'll give you the context: the game was made in 4 days to respect the deadlines.
we have very similar ideas for the evolution of this game! among other things, wood to feed the fire was planned, as well as a card for crafting tools/weapons. these are all things that I haven't had time to implement but whose cards are already drawn and that I want to add as soon as I can!
About creating a clone, you are free of course, even if I claim the original idea haha! I admit that it's a concept that seems deep enough to me to be carried until a release on Steam or phone for example, so I would like to keep the concept a little bit ^^' but I believe that this request is the best compliment ever haha!
your feedback means a lot to me because it reveals that you took the time to understand the game in its entirety and I thank you for that! indeed the walkie-talkie is "broken", very powerful. I made this choice to support the side "youre not alone", and because I was afraid that many people do not use it enough. but you're absolutely right and I completely agree with you, it's way too much. Thank you very much for your feedback <3