Play game
Puzzling Deltas's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simplicity | #33 | 3.130 | 3.833 |
Topic | #38 | 2.041 | 2.500 |
Creativity | #41 | 2.449 | 3.000 |
Fun | #41 | 1.769 | 2.167 |
WOWIE! | #41 | 2.041 | 2.500 |
Visuals | #49 | 1.497 | 1.833 |
Sound | #51 | 0.816 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Cool game. Maybe there should be more challenging levels, but its ok. And it needs sound and music
Thanks. I actually don't know how to make music nor I have a music program; neither had a team for this, so music was out of the plans, sadly.
Very simplistic and fun. Wasn't quite challenging enough for my own taste and I played through it relatively quickly.
Defending your base is a cool idea, but a lot too easy at the moment. I wonder what would happen if delta spawners would keep spawning triangles so you need to pay attention to multiple triangles at once. That would make it quite a bit harder to protect your base as you always rotate all deflectors at once and that additional difficulty could just be compensated by slowing the game down a bit. Might be interesting. Maybe you can try that out.
Overall good job! I enjoyed playing it.
At first it's not very clear how the game works. I think you're supposed to rotate the triangles (mirrors) to change the direction of the moving triangle. However all of sudden the spawner stopped firing triangles (I think it was in the third level). I would recommend replacing the triangles that the player can rotate with mirrors to make it more obvious what their function is.
Thanks for the reply! I was sure that I fixed those bugs before uploading; guess I was wrong, then. I tough that the shape of the Reflectors (triangles/mirrors) was enough to indicate the player what their function was; also I made sure to put instructions on the title screen and the download page so they know what they're going to do; guess that didn't work either.
I'm not good at it. Can't move the last piece on round 2 fast enough to progress. I need a time-slow-down mechanic to get that last one, I guess. Maybe I'm just too tired to brain fast enough.
Thanks for the feedback! I actually expanded the level layouts before uploading the project so that the reaction time may get higher. Guess it didn't work out in the end.