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Somninsanium's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphic part | #2 | 3.000 | 3.000 |
Fun to play | #2 | 3.500 | 3.500 |
Originality | #3 | 3.000 | 3.000 |
Audio part | #3 | 3.500 | 3.500 |
Respect of the themes and restriction | #3 | 4.000 | 4.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Haha, nice little game experience! The best way I can describe it is a "sweet nightmare" if that makes sense, because it feels like a funny light hearted dream, while somehow still feeling like a disturbing nightmare.
Well done!
Thank you very much, CP! This impression was exactly what I was aiming for. :)
I've played your game 3 times and it was a lot of fun haha. I think you hold a concept similar to The Stanley Parable, which was a very successful game. Playing again to try different combinations at the end gave different results, and that was very nice to have these various possibilities.
I think it could easily become a full game and it would be quite popular with such an unusual style ^^
The sound design with your voice is very immersive, bothering (in a good way with the world), and ... it works!
I smiled at the sound of the duck on the toilet, and at the poop taking a bath. The humour really adds something to that weird place, with the scary hands that want to take you!
Graphics are cool to know, the 3d modeling and animation are clean and look good!
Overall, well done!
Thoroughly Enjoyable! What a load of fun!
Huge LOL for your game !
Not easy to work on a project alone : you gain time on the concept, but loose time on every asset and code to make. So, congratulations for this project : it works perfectly, is easy to understand, and in full-3D, with the respect of the rules of the gamejam (I loved the voices sounds in the corridor).
And next time, think about giving some gloves to the player ... o_o"
Again, well done ! ^_^
Haha, about the gloves: Maybe I will! I've already got an idea. Thank you for the nice feedback. With some time, I want to add a proper "ending" for the game, but since there wasn't thaaat much of a concept either, I just made sure to meet that requirement first and maybe think about that later.
But I think the player who waits until the 5 minutes of playtime are reached should be rewarded somehow. Recording the sounds was fun, especially since this developed very organic and simultanously. Like "mmmh, I want to have that object in the game. Ok, it needs some sort of sound." So for me, the scene came first, then came the voiceover.