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A jam submission

periApZYsView game page

Short 2D adventure game
Submitted by Yazorius (@YAZORIUS) — 8 days, 20 hours before the deadline
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periApZYs's itch.io page

Results

CriteriaRankScore*Raw Score
Respect of the themes and restriction#15.0005.000
Audio part#15.0005.000
Originality#15.0005.000
Graphic part#23.0003.000
Fun to play#32.0002.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Que dire de plus après tous les commentaires élogieux ci-après ?? Que ce jeu m'a étonnée, surprise, énervée, et passionnée. J'ai adoré me promener dans cette maison, et découvrir les détails apportés dans ces pièces. Naturellement, la musique m'a séduite.  Mais ensuite, le jeu de facile au début, s'est corsé, car l'auteur a eu l'idée machiavélique de nous imposer un temps limite. Très vite nous perdons les objets et pour les garder nous devons accélérer la cadence. Les énigmes étaient bien trouvées et elles nous piégeaient bien souvent. L'histoire était intéressante. J'ai finalement terminé ce jeu mais pas en 4 mn ou 10 mn mais ...en 1 semaine. Je suis devenue addicte de ce jeu et lorsqu'on l'a terminé on a qu'une envie c'est le reprendre en respectant le chronomètre. Pour avoir conçu ce jeu, musique, décors et énigmes en si peu de temps je ne peux qu'exprimer mon admiration pour le concepteur et inviter le plus grand nombre de joueurs à l'essayer : "l'essayer c'est l'adopter" mais vous souffrirez  et aimerez souffrir ! Tel est mon avis. 

Developer

Sans nul doute le commentaire le plus motivant que j'ai reçu pour un de mes jeux.
Merci pour cet avis, ainsi que pour avoir relevé le défi de cette aventure chronométrée.
Je suis ravi et honoré que periApZys t'ait plu. Merci encore et  bravo pour en avoir du la fin !
^_^

(1 edit)

Very interesting game, well done! The graphics are very unique and add to the quirky feeling of the game that is matched with the score and sound fx! This game definitely used the restriction of the sound to it's benefit, and the credit song is very funny and my favorite part haha! I must admit however that I have not yet managed to make it past the door with the password, but maybe I will be able to progress eventually.

Again, well done, especially in the sound design!

Submitted (2 edits)

How I LOVED and HATED this game at the same time!! The ideas and puzzles are some of the best I've seen in a while, and I found them clever in many ways. But having to solve them with the temporal loop of 5 minutes was... how to say... irritating! During all the time I played to periApZYs (many hours over 4 days!!), I stayed stuck, pested, then made progress, and stayed stuck again. A big part of the solution has to be guessed and is never really given, but you have everything at your disposal to find out. So you have to do all the connexions, and that is really challenging with the credits showing every 5 minutes. And when you finally access the hidden areas and reach the final machine, you think that you are finally rewarded for all of your efforts. But you didn't anticipate the fact that a last and challenging puzzle was awaiting there!! And unfortunately I've never been able to solve the 2nd part of the final puzzle with the green glowing spots...

So yeah, I loved but hated this game, and even if I didn't succeed to finish it, it will remain in my memories as one of the most amazing Myst-style experiences ever. It's true that the game doesn't shine by it's ergonomy, gameplay and graphics, but everything is neat, done with passion and a lot of care to details. Even the music is great, if you consider the fact that the theme of the jam was to make all the audio with mouth only! And when I listen to the tracks, they just sound as if they were made of some kind of weird instruments, but certainly not with mouth! And the result sounds good, I like it. I could say much more about this game, but honestly try it and you'll understand. Just be aware that you won't be taken by the hand and that you will never be helped to progress. It's up to you and your brain aptitudes to solve this crazy experience. Honestly I'd love to see a full game based on this, a kind of 3d remake with more modern technology to help convince more players to give it a try. There's a huge potential in periApZYs! If I had the time and money, I would create the remake myself. I'm really fascinated by what Yaz has created in 3 weeks... Well done! I certainly don't get out of it indifferent, and I think that's the mark of a good game! -Simon

Whoa! Seriously complex. Great concept!

Submitted (1 edit)

Best credits ever! I like how you used that 5 minutes restriction but still put so much content in it (especially compared to mine). When I first played it, I thought I'd lose the items I found if I don't manage to finish the game with the first try. It feels much fairer as it is.

Great sound design and obviously according to the restriction, but I didn't expect anything else here. :)

Developer (1 edit)

Thanks for your nice comment ^_^ As I'm on hollidays during the mponth of august, I spent 6 to 8 hours by day to work on my project.

For the items you've kept, you still have them until you quit completely the game (and loose everything). But not in the last version of the game (so keep it if you can): you'll start with nothing at all, but you can reach the real end finding and using all the items and solving the end in less than 4 minutes.

And, to bo honest, the sound creation was for me a pure joy to work on ^^ I've made the whole game around graphics, and the graphics around the sounds/music. The audio part was the first thing I've done.

Just a question : have you finished the game ? I wonder if I haven't made too difficult ^^

Submitted

I haven't finished it yet - found several objects (don't want to spoil anything here) and still not sure about the use of a certain object. So I'll have to give it a try another day and just rated what I've seen so far, for now. Hard to say if it's too difficult - I haven't played Myst or Myst like games, so I'm not that used to that kind of game navigation (orientation), which always confuses me a bit. Like "have I been there ... where was that scene again ...). So I guess experienced Myst players would definitely have an advantage here. By the way, I like that unique hand-made graphics style of yours. It is inspiring and I hope I'll find the courage & energy for making such a true "handmade" style game too, some day (in my own style, of course, not copying yours ;-)).