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Only In Yazoria's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Intuitive perception of the theme/Perception intuitive du thème | #2 | 3.750 | 3.750 |
Use and respect of the diversifier/Utilisation et respect du défi optionnel | #3 | 4.000 | 4.000 |
General interest of the project/Intérêt général du projet | #3 | 3.750 | 3.750 |
Atmosphere - finishing of the project/Ambiance – finition du projet | #3 | 3.750 | 3.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I will be posting a comprehensive YouTube video of my multiple playthroughs and feedback soon. https://www.youtube.com/@JimmyBriggs
- How not to hope for an original and deep game, when faced with a production of the Argonauts: no disappointment, the game is teeming with places, characters, things to do, to say, to read, to understand, to combine, ... A rich title that shows to what extent gamejams games can be equivalent to productions on sale when the developers are full of talent. Excellent game
- J'ai aimé l'introduction du thème de la Jam et le thème choisi du jeu. J'ai aimé les énigmes qui était logique.
Diversifier/Défi optionnel
all diversifyers.
Meme - Only in Ohio - strange happenings / Rhubarb-Barbarian-Meme
5 - collect 5 trading cards
yay! (ok, that is just mentioned)
Base 3 (solve a base 3 problem)
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Another cool game by the Argonauts :)
The character animation is so nice and I enjoyed the game, it was quite challenging at times but never insanely hard
Well done to you all
I am really impressed what you delivered again in such a short amount of time (which I know was much less than the overall jam duration). Sorry for again not helping you out as a team member this year (while even working on my own game), I hope I'll be able to do this in another jam again. But you obviously are very capable to accomplish amazing Argonauts stuff without me anyway as you have proven with your recent games.
The story and characters are really funny, and while you included that maths diversifier which I didn't like much, you did it in a way that was very fair and not annoying at all. Like all the puzzles, it was implemented well. That sound of the blue monster was really funny. And after I finally watched that Mario Bros movie yesterday (never actually played that), playing Yazoria now was the perfect time to understand another joke (about that flame throwing dragon and the plumber :P).
Congrats on finishing this together right in time! :D
You're right, we couldn't really handle that 8 week development phase. So we ended up doing it in 2 weeks again, like all our other games. That's a good excuse for all the parts of the game we're not 100% satisfied with, by the way. ;-)
Thank you for playing and for posting that nice comment anyway. (ek)
Another great piece created by The Argonauts... and it doesn't disappoint.
I love the concept, it's very fun and of course the style and art are superb, as always.
Overall I think it's a very well done game for the development time, great job! 👏
Thank you very much.
This is my review of the game, just please take it as a very personal opinion. Please play the game to discover all of its qualities and more, and make your own idea about it!
I always look forward to playing new games by The Argonauts and or Esmeralda. The 2d hand drawn art is always unique, lively, comical and very well done, and I like it that it doesn't make use of 3d and modern tools. Everything is neat and thought in a smart way, the setting is nice, and overall it results in funny situations where the main character has to take silly decisions.
In this game, the main character is a young person that is quite lazy about house hores and cannot go back into the house, but a very strange world with magic and monsters is slowly replacing reality, everything coming from the favorite game of the character. The story is simple, and as you can read there's nothing really new, but it works well and it's a good pretext at taking the player in the game, until we start to meet very unusual characters and funny monsters!
The game is not very difficult, which I liked because you can just enjoy the story and situations without being stuck for too long. There are a few situations where I've been stuck and had to wander around, until I found out that I had indeed to wander (on purpose) and come back here or there after some time, and the world had changed. It's not always easy to know when you have to leave a place and come back, and why it happened, so I think you just have to try and guess, which is also part of those games.
It's a game in which you have to find items and use them properly. In this case they've made good use of it, because the items are found in logic places and are not hidden too much, and you know when you have to use them (it's not unfair), yet it's comical and you still need to think out of the box. It's also a game where the whole story takes place through speech/dialogue and I found that the punchlines were short but well written. The whole game might be less talkative than previous ones from the same creators, but I might just have bad memories.
The animation is well done and supports the story well. The sound design is not bad either and I loved how the blue monster runs away with the phone (the sound design when he runs goes so well with the situation!). The choice of music might be what I liked the least maybe, making it very standard. Nothing bad here, yet nothing original? I don't know, it's very personal, I might just have different tastes. It wasn't bad and I didn't dislike it either.
Overall I had a nice moment playing this game and it might be one of my favorite so far. I met a few small issues here and there (which I don't remember and didn't write down), but the game works well, tells a nice story, is made in a clever way and respects the themes of the jam.
Wow, that's one comprehensive and detailed review. Thanks a lot.
I think we can mostly agree with your observations, even the one about music. We never had original music in one of our games, because none of us is able to create it. We selected and added the music for "Only in Yazoria" at very short notice, so we might have missed better options.
Actually we did the whole game at short notice. Two months of time were too much for us to handle...
Oh about the music as I said it's not "bad", it just doesn't stand out much to improve the immersion. During Jams I don't use original music either, and the music I choose is probably not better than what you did here. I take what I can find and try to think if it works or not, but it's never optimal. As a result I totally understand you and why you did it that way. I just wanted to say it about the music in my "review" because visually the game is well done, and the audio globally isn't bad with interesting sound effects (such as the blue monster running sfx) and I just thought the music was a little less interesting compared to these parts. Anyway! Maybe Yaz Jam 6 will be 2 days long, so we'll see what you can do next year ;)