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A jam submission

Francium 0 - PrologueView game page

Before Francium 1, when Roboto was still living with his creator and the world was still beautiful
Submitted by The Icehouse (@theicehouse_col) — 3 hours, 6 minutes before the deadline
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Francium 0 - Prologue's itch.io page

Results

CriteriaRankScore*Raw Score
Atmosphere - finishing of the project/Ambiance – finition du projet#63.1753.667
Use and respect of the diversifier/Utilisation et respect du défi optionnel#63.1753.667
General interest of the project/Intérêt général du projet#92.8873.333
Intuitive perception of the theme/Perception intuitive du thème#112.3092.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I will be posting a comprehensive YouTube video of my multiple playthroughs and feedback soon. https://www.youtube.com/@JimmyBriggs
  • J'ai aimé les quiproquo de compréhension du robot. Je me suis senti un peu "trop" guidé. Je n'ai pas eu le sentiment d'être dnas un rêve ou dnas quelque chose d'irréel. Le voir à la fin à coté de la poubelle alors que la dernière chose qu'on entend avant est un coup sur de la feraille, ne me donne pas l'impression d'avoir été sorti d'un rêve.
  • A lovely and very entertaining game. It does not offer any formidable neural challenges, because is mainly focused on a story, characters, ... everything that makes Francium games have a positive impact on players. Accessible, it is a pleasure to play.

Diversifier/Défi optionnel
Diversifiers are included in the dialogues only (base of 3, five and YAY). I have note used meme.

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Comments

Submitted (1 edit) (+1)

Ok, this is one of my favorite games from the gamejam, along with “Jinx” or “Yazoria” (also “Boklin”, but it’s too complicated for me and that takes away points hehe). Visuals, music, humor, the little story you tell and how you tell it…

The player can feel the “lore” that lies behind the story with some little details (poster, dialogues…). That makes a game look solid, even if it’s small. I don´t know why, but for some reason reminds me a bit to the game “Little Big Adventure”. The game is simple, funny, and with some different mechanics that make the game unique and fresh. The sound effects are well implemented. The best part for me (I am more of the narrative part) is the clever use of the situations and how you mix them to create a hilarious fun by the ingenuity of this little robot ^^. I love this part a lot.

The only “bad” thing was the hammer minigame. Maybe it would be better no to “enter” again after a success or a failure, because it´s a little bit confusing, and you need to repeat the steps at least three times.

Congratulations! Great work :)

Developer(+1)

Oh thanks a lot! I'm glad you liked the game so much and the narrative part! Being compared to Little Big Adventure is an honor ^^
I agree about the hammer minigame, it breaks the "rythm" of the game and makes it a little painful to go to the inventory 3 times... I'll try to improve in a future version!

Submitted(+1)

I loved the graphics and style they look so cool
Going by the dodgy creator the little robot should be thankful he didn't end up a Femebot play thing!
Another one of my favorites, well done

Developer

Thanks Nigec! :)

Developer

This game is terrible, it's a pity that there is such a character such as Gerard. The robot is useless and doesn't even know how to make a pizza, typical of an AI. One of the worst creations in this Jam!

Submitted(+1)

This game is a complete surprise for me, I didn't expect it at all.

A new episode in the Francium series. The first thing that stands out for me is the graphic style and the gameplay, so varied and so well implemented, I love it.

Overall it is a very fun and nice game, easy to play and for everyone.

Great job!

Developer(+1)

Thanks Juanjo! Indeed I wanted it to be quite easy. There's still inventory and items to find, but the whole gameplay relies mainly on minigames, no difficult puzzles, so I think most people can enjoy it! 

I'm touched that you liked the graphic style. Coming from you and the incredible art style/graphics in Psyche, it means a lot...!!!

Submitted(+1)

Finally I found the time to play a first entry for this jam. I have played other Francium games before this one, so the world and character wasn't totally new to me. I enjoyed to see the cute robot again. The level design felt like something from my childhood. Especially with the unusual top down view, it felt like i was sitting on the floor in my child's room and playing with a toy robot. I think Roboto, the protagonist has a cute way of acting and thinking. I especially liked how he was afraid of using the stairs.

It was fun to see different types of gameplay in this small game. Everything worked well for me and the timing/feedback felt fair. Only in the hammer scene it would have been nice if I could have directly tried again instead of combining the hammer again. Francium Prologue has a perfect length. I had a long day of work and really wanted to play at least one of the jam entries afterwards today. Looks like I picked the right one to start with!

Overall an enjoyable and surprising new episode of the Francium series. Looking forward to see more of them and curious what style experiment will be next.

Congrats for submitting this new Francium story episode in time!

Developer

Thank you Kiki for the nice comment! I'm glad you had fun with the game. It's not perfect but it's good to read that you liked the top down view and the character of Roboto! I can't help but feel that there's something wrong with this game, and I can't really find out what. I think it's just personal, and related to the fact that I try to make the King (Gerard) character so detestable/despisable (on purpose) that everytime I see him I want the kind Roboto to hit him once and for all :D Of course in the whole story (going through all episodes) things are changing and this nasty lazy fat Gerard will evolve to a better person thanks to the robots, but in this Prologue he's just the worst version of himself and I had to deal with it XD
Anyway I agree with everything you said, including the hammer minigame. I just did that way because it was convenient and faster for me, and also to be honest because it makes the game a little longer when the player has to use the hammer item again and again...
I think I know what style will be the next one :) Now I just need to find the good moment to work on it! Thanks again for your encouragements and for playing my little game!