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A jam submission

ShootMoodView game page

Submitted by DenTheMan — 49 minutes, 32 seconds before the deadline
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ShootMood's itch.io page

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Comments

Submitted

Ik vond de movement wel fijn in dit spel, misschien kun je nog een paar behendigheid dingetjes toevoegen(kanon ball die je moet dodgen ofzo).

Submitted

Erg leuk! Je snapt het snel en het is erg fijn dat je ook weer vlug het opnieuw kunt spelen.  Misschien zou een indicator voor de bullets handig zijn zodat je altijd weet waar ze liggen en ik ben het ook eens met smallStudios2020  voor indicators waar je bent in de wereld zou ook veel toevoegen.

Submitted

At first I thought that yo had to catch the red balls because I got score for it, but I learned fast that my lives also went down and tried out the white balls. Overall I had a lot of fun, but only got a score of 30

Submitted

I scored 33 points. The game movement is really good to move around in. I sometimes had the feeling that I was not moving, only to find out a few seconds later I was. Maybe more things in the world will help with that. Things that you and the AI cannot move through. The balls were useless to me. You can make them more usefull, by making them bigger or the enemies bigger or something. I could not aim with them. 

Submitted

Lekker spelletje, werkt goed al best goed, meaningful choice tussen de twee verschillenden groten van balletjes is nice.

Submitted

Scored: 69 (huehue)
Really fun to play the game, would love to get some more feedback about the playerlives (or is it just a buggy collider?) Love the way the bullets end up on the other side of the map

Submitted

Scored: 121
Really fun for a game made in 3 hours.
You should consider making the area where the bullets spawn smaller. Right now you get screwed over when they spawn right on top of you.