In this jam, I want to put ingame a discussion about bias, abuse and the struggle for identity. This will be illustrated in a futuristic society, where Androids live to serve mankind, and all of its whims.
This is a minimal, GM-less storygame with heavy content and (frequently) a bad and reflexive ending. Between the shame and repeatdly abuses, it can be a game about awakening, fear and revolution.
Players will act in the both sides of the society: Humans act like the masters who think they are - treating Androids as a mere creation, "tools" of their world. In the other hand, Androids are the leading figures of the fiction, discovering feelings and the place taken from its hands for the mankind.
In the end, will the Androids feel like Being... Alive?