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Space Cross's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #80 | 2.958 | 3.500 |
Fun | #86 | 2.282 | 2.700 |
Design | #89 | 2.366 | 2.800 |
Overall | #90 | 2.535 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any assets?
All assests from Kenney.nl, music from opengameart.com and sound FX made in Gdevelop JFXR.
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Comments
This was a really polished product. The art, sound, and music were great. The menu and GUI were stylized and intuitive. The controls were intuitive and smooth. I did check to see if I could get to the end without destroying an asteroid and I was able to easily. After finding this out, it felt like the only reason to ever shoot an asteroid would be to collect gold. And since there's no discernable difference between ships, collecting gold also seemed pointless. If you do work on this game more, I'd recommend making the asteroid drops more useful to the player. In the end, it was still really fun to play. Great job and keep up the good work!
Thank you for your feedback! That's a very detailed post, I appreciate the time. The game does have a energy bar that reduces upon ship movement, I'll tweak that to make the game more challenging.
This is a legit game right here. the coin system makes for a good progression feel, good idea. i can't find anything bad to say
Thank you for your feedback! I'm really glad you had fun playing the game.
Nice fun game :)
Thanks for your feedback!
simple and fun game, I like that you can unlock ships, good job
Thanks for your feedback!
I didn't get the chance to go all the way at the end, I always end up making a mistake. The one-hp approach is quite punitive, especially for a game jam; it could use checkpoints. Now, on the other hand, unlockable ships are a very neat addition!
Thanks for your feedback. The checkpoint system is a really good idea maybe I'll implement that in the future.