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A jam submission

Afraid Of The DarkView game page

Submitted by nategrabowski
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Afraid Of The Dark's itch.io page

Results

CriteriaRankScore*Raw Score
Design#373.4103.538
Overall#483.1873.308
Fun#522.8913.000
Theme#902.5942.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any assets?
Szadi Art character | Vecteezy.com claw marks | Serikkaliyev.Zh map | jsaw.co.uk Heartbeat SFX | Kevin MacLeod BGM

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Comments

Submitted

very interesting game, spooky stuff, it played very well, I'm not too sure how it ties to the theme of the jam though

Submitted(+1)

Really cool concept and execution. This is the first horror type I've seen for this jam and you pulled it off well. I was able to beat it without hints, but having some sort of navigation system in game would be good.

Submitted(+1)

Good idea, the game is quite tense and ticks all the horror game's boxes. The animations are good, and the sound design is what you expect, really cool!

I think it could have some kind of feedback to tell you where to go, a compass or a sound that goes higher the closer you get, something like that so you don't just wander around. 

Also, check out z-ordering, sometimes my character was going under stuff in the background.

Great game, keep up the good work!

Submitted(+1)

The graphics and the concept are really cool ! 

Submitted(+1)

I had hard times advancing but the presentation and idea are PERFECT! Congrats!

Submitted(+1)

Love this game dude! Super creative take on the theme!

Submitted(+2)

Best game I played so far! Could you add an overhead map? And maybe a hint if you see the player start backtracking? I kept looking how to advance and I couldn't find it

Developer(+1)

Thank you so much! This was my first ever game jam and I had so much fun with it. I had so many more ideas to implement but you know how it goes haha. An overhead map is a great idea! 

In regards to backtracking, I really wanted each SunSpot to connect to each other once you discovered more than one. I had a script with a  LineRenderer component but unfortunately couldn't get it to work on time.