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Zombie game is free here, opt 2nd player assistant, double room question

A topic by investus.itch.io created 46 days ago Views: 70 Replies: 3
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Submitted

Title: Zombie game is free here, opt 2nd player assistant, double room question The game is now about 4mb base of unity webgl and 8mb for the half room -additional room coould get it 20mb if it is major acceptable for webgl2 -what makes more sense to add a second room or double size than character style? -door between rooms, if than, to collect 8 pumpkins to get door open -instead pressing space to switch the weapon magic spells magic item -animal spell get zombies to following sheep, dogs (or get us a free cat 3d) ** -what could improve the game, do you have the ultimative ideas ? ** (but keep 2. player optional assistant zombie/all move on flat ground) (playable in webgl2 browser of current prototype, adjust there your notice:) https://investus.itch.io/zombietoyscouchmultiplayers2

Host

What’s your question? I’m having trouble understanding what you want to say.

Submitted

you look at latest releases of game by the link, what is there updated +MB, right, or the first version? About the webgl2 game size over 20mb ? on character change and extending the room of the game, it gets double size yes, but than the game goes about 20mb , is that to mutch in avg webgl2 or acceptable, what are other submit webgl game sizes im MB that are in jam

Host

Don’t worry about the size too much, as long as it runs on itch.io. There will probably be games over 50MB too, so 20 is by no means too big.