Great idea for a game! I appreciated your reference to the Wes Anderson movie both with the title of the game, and the character art for the scientist guy :) The puzzles on each level were challenging and rewarding to solve. The art and animations were really nice and smooth, especially the details on the submarine and the battle transitions. I wish that each character had their own strength/weakness though, like say the engineer could repair faster, or the security guard could defeat a monster 1v1. I kind of thought that might be the case after the tutorial, but it didn't end up mattering who was on radar or steering. Mostly I wanted the scientist to have a room he could be in to restore oxygen, because on the last level I started with zero oxygen and lost after the first move every time. For a minute I thought that the stats carried over to the next level, so I had fun trying to optimize my solutions accordingly. Amazing job with this, keep it up!