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Baran B. Ozden

14
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1
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A member registered Jul 08, 2022 · View creator page →

Creator of

Recent community posts

Some of the puzzles had only one solution so figuring out the exact solution was somewhat challenging but overall I really liked the idea. I think it has real potential as a really neat puzzle game.

1/10 you can't shoot the earth :P As a fellow space enthusiast I loved that you didn't compromise on realism as silly of a decision as that might be lol I personally loved it!

Haha yeah each class having their own abilities were the original idea but we couldn't finish it in time.  The stats should have reset each level but some last minute change introduced a bug that we couldn't fix in time so this is the final version. Thank you for your feedback.

Yup! The art's all me aside from shaders and such done by our programmer.

I mean, what is there to say? I think the least interesting part of the game is that it's a shooter. Not because of the implementation, but because how much potential this game has as a horror game. I suppose you could argue that it's a survival horror type game, a spiritual successor to dino crisis perhaps. But I can't help but think how great this game would be if it was fully released as a pure horror game. I'm really smitten with it. Everything is top notch. Would totally buy.

Honestly loved it. I think there's definitely an interesting idea with the hook arrow. I passed the hook shot tutorial by swinging like spider-man. The theme seemed like an afterthought but it would be definitely something I'd play if it was improved.

I loved it. The movement physics is very unique, but it feels more like how someone would move with RCS thrusters in zero g except the part where the character very quickly stops when nothing is pressed. I would love something like this in space, especially with the horror themes! Art is also very minimal, but spot on

Barotrauma was certainly part of the inspiration! We didn't have enough time to get the game where we really wanted to, but I hope our intentions are apparent to everyone playing. Thank you and everybody reading this for checking out our game!

It took me a while to figure out the jump mechanics but it was worth it to see how the character interacted with the water.  It was quite interesting. I had my heart rate spike up quite a bit during the moving platforms in the second level

haha so silly i love it. especially the sound effects

I love point and click games. It was fun to figure out the correct solution

Thanks for your kind words, I have a team I'm working with already but feel free to add my discord on "alenthas" for any future work

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still looking

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I've been doing pixel art for years now and i'm looking for peeps i can work together with after the game jam. here's my portfolio with some WIP and old stuff https://www.artstation.com/artwork/r9ABn5