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Heya!

No worries! And it's been an incremental thing; stuff like the different collision during walking and standing is slightly better than before, Atro City has more tall buildings, and characters also stop colliding with smaller buildings faster than before.

So there isn't going to change to much still on those fronts, realistically, I think; in terms of gameplay it feels acceptable to me—although balancing for the new city is going to change still.

Also there is a cheat to disable all character-building collision: I'm out of town at the moment, but iirc it's "dontstopmenow"

Ah, so you did implement cheat codes! All the way back in 1.1? Ahhhh, I see, announced it on the Patreon. Fair enough, I only keep up with this game on Steam announcements. I don't see a Steam guide for the cheats, maybe I'll make one if I can find where they are.

After reading over my original post, I see more things were addressed than I gave you credit for. My apologies for any of that. I guess the only things left bugging me are the damage radius for walking around being too precise and the inability to eat stuff after a certain height. None of that's too pressing, though.

Thanks again, for the game and for putting up with me!