The reason is entirely technical; itch does not have any backend API or infrastructure to support DLCs and such, so the implementation would need to look entirely different... which is to say a lot higher effort.
Alternatively I could include, like, a "Complete Edition" that you unlock by paying more, via Name Your Price; but I am not sure this would be a good solution.
Dare Looks
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Sorry for keeping you waiting!
Been tweaking a small change for the custom character feature, which will make it into both the Steam and itch version.
Also been busy with both character DLCs... but those won't be available on itch, I am sorry to say.
But the goal is to have the new version up and ready on Thursday the 19th!
Heya!
No worries! And it's been an incremental thing; stuff like the different collision during walking and standing is slightly better than before, Atro City has more tall buildings, and characters also stop colliding with smaller buildings faster than before.
So there isn't going to change to much still on those fronts, realistically, I think; in terms of gameplay it feels acceptable to me—although balancing for the new city is going to change still.
Also there is a cheat to disable all character-building collision: I'm out of town at the moment, but iirc it's "dontstopmenow"
Unfortunately not, sorry to say!
That's something I've been thinking about implementing--but in this case, it just means that you can set up VRM collider groups (attaached to the characters) that the jiggle bone chains will collide with, i.e. to prevent hair from clipping through the head or upper body (or... at least reduce the chance of that happening. Collisions is always a bit of a janky beast.)
Hey, hey!
In the character selection screen you can cycle through each character's available skins by pressing Q on your keyboard (or LB on a controller, iirc off the top of my head) - since the mod shows up in the Mods menu, the skin should hopefully be available during character selection!
If that's not the case lemme know!
Thanks for the detailed feedback—definitely a few things in here I can look into—just can't make any promises, I'm afraid!
Looking how increasing the damage scales goes should be fairly simple, for example. Otherwise, I could always add cheats for some of the things I can't fit in the game options, hah
Oof, I think I saw a similar issue on an old notebook one, which is why also assumed it was a problem with the graphics card, or some such... But that doesn't explain why you had issues on the other PC, as well.
Have you tried turning of "Post FX" in the graphics setting? Those sometimes cause problems, but otherwise I'd have to look further into it!
Finally finished polishing and published the game my team and I have developed for Global Game Jam 2020:
Scrap Race
A local multiplayer game for 1-4 players.
Build a wheel from scrap to race down a hill: The wheel to roll the farthest wins!
If you don't have 4 players, you can add non-player opponents in the settings, too!
Free download for Windows and macOS: https://dare-looks.itch.io/scraprace
Glad you like it! :)
And we definitely have considered it! At the moment there are no concrete plans to port it to VR, however; mostly because we curently lack the necessary equipment and making it VR compatible would require large rewrites of the entire game, unfortunately - but we'll definitely keep it in mind!
Hi, there! Size Matters is a separate game that has taken a lot of inspiration from Inch by Inch; here's a thread about the situation, over at: Steam: https://steamcommunity.com/app/992120/discussions/0/1741103267312288922/