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Dare Looks

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A member registered Jan 30, 2017 · View creator page →

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The reason is entirely technical; itch does not have any backend API or infrastructure to support DLCs and such, so the implementation would need to look entirely different... which is to say a lot higher effort.
Alternatively I could include, like, a "Complete Edition" that you unlock by paying more, via Name Your Price; but I am not sure this would be a good solution.

Sorry for keeping you waiting!
Been tweaking a small change for the custom character feature, which will make it into both the Steam and itch version.
Also been busy with both character DLCs... but those won't be available on itch, I am sorry to say.
But the goal is to have the new version up and ready on Thursday the 19th!

It is 'or so'!
Expect it next week, though; I will roll out 1.5.1 for both Steam and itch--at least that's the plan!

1.5 will be released here on itch, too, yes—it's just coming a little later, but I expect it to be up within the next 7 days, or so!

Heya!

No worries! And it's been an incremental thing; stuff like the different collision during walking and standing is slightly better than before, Atro City has more tall buildings, and characters also stop colliding with smaller buildings faster than before.

So there isn't going to change to much still on those fronts, realistically, I think; in terms of gameplay it feels acceptable to me—although balancing for the new city is going to change still.

Also there is a cheat to disable all character-building collision: I'm out of town at the moment, but iirc it's "dontstopmenow"

There's always all the ingredients you need--however, there are some hiding spots that are very easy to overlook: Always make sure to check the shelves and inside the locker

But yeah, you can definitely get unlucky with the RNG and how it assigns the machines!

Unfortunately not, sorry to say!
That's something I've been thinking about implementing--but in this case, it just means that you can set up VRM collider groups (attaached to the characters) that the jiggle bone chains will collide with, i.e. to prevent hair from clipping through the head or upper body (or... at least reduce the chance of that happening. Collisions is always a bit of a janky beast.)

There are (tiered) size thresholds for building collisions; buildings getting in the way is by design, generally, but a cheat to turn of collisions all together could be an option

No worries! The 'Q' prompt is shown in the character selection screen, but it's not too obvious - skin selection was a bit of an afterthought, I must admit, heh...

But I'm glad to hear/see it's working! :D

Hey, hey!
In the character selection screen you can cycle through each character's available skins by pressing Q on your keyboard (or LB on a controller, iirc off the top of my head) -  since the mod shows up in the Mods menu, the skin should hopefully be available during character selection!

If that's not the case lemme know!

Thanks for the detailed feedback—definitely a few things in here I can look into—just can't make any promises, I'm afraid!

Looking how increasing the damage scales goes should be fairly simple, for example. Otherwise, I could always add cheats for some of the things I can't fit in the game options, hah

Sorry to hear! Unfortunately there is not much I can do, in terms of linux support...
Does your machine support Vulkan and have at least 4GB ram?

Alternatively you could try running the Windows version with Proton

I'm afraid there is not going to be an Android version of the game, sorry!

Thank you for your feedback!

Thank you! :D
And oh, how are you trying to access Photo Mode? To start a game in Photo Mode, you should head to the game settings screen and select it there:



Got to 14 before I lost my zombies; I think I may have driven them off the edge of the world—also, their running animation cracked me up, haha

Fun game with a nice variety of levels!
Would have been nice to include WASD or arrow keys for desktop controls – fiddling with the on-screen joystick was the biggest challenge, haha

Made a man drink a coffee containing 250 sugar cubes. He died from a sugar shock and I have been sent off to Den Haag. Fun game and love the intro, haha

Sorry for the confusion!
The Steam version is $3 – and while the itch.io version is Pay What You Want, you do get achievements with Steam!

Sorry to hear! Have you tried turning off the post fx/processing in the settings?

You can download and play the game for free: After pressing "Download Now" you have to click "No thanks, just take me to the downloads" right above the price input field!

Glad to hear!

I've just uploaded a macOS version "2020" - can you download and try that one?
There have been a number of security updates in macOS, too, so you will probably have to manually allow mac to run the app.

There's versions available for Windows, Linux and macOS.

After clicking "Download Now" you can pay what you want or select the option to get the game for free; afterwards you can download the right version for your operating system!

Ah, sweet! And thank you! :D

Sorry to hear that!
I think we've had similar issues like this in the past – do you maybe also have a game controller connected, by any chance? If so, you could try to disconnect it before starting the game and see if the problem still occurs.

Oof, I think I saw a similar issue on an old notebook one, which is why also assumed it was a problem with the graphics card, or some such... But that doesn't explain why you had issues on the other PC, as well. 

Have you tried turning of "Post FX" in the graphics setting? Those sometimes cause problems, but otherwise I'd have to look further into it!

Finally finished polishing and published the game my team and I have developed for Global Game Jam 2020:


Scrap Race
A local multiplayer game for 1-4 players.
Build a wheel from scrap to race down a hill: The wheel to roll the farthest wins!

If you don't have 4 players, you can add non-player opponents in the settings, too!

Free download for Windows and macOS: https://dare-looks.itch.io/scraprace

Sorry to hear! What distro do you use?

Sorry to hear that!
What browser are you using? Do you have script blockers active, or some such?
Worst case you can try the downloadable versions!

Don't tell anyone, but if I remember correctly it should be in the corner right next to the door, on the side of the cupboard! ^^

Glad you like it! :)
And we definitely have considered it! At the moment there are no concrete plans to port it to VR, however; mostly because we curently lack the necessary equipment and making it VR compatible would require large rewrites of the entire game, unfortunately - but we'll definitely keep it in mind!

Thanks, again! It really means a lot to me!

Thanks for your awesome effort and the detailed feedback – lots of useful notes, here! :D

Thank you! We're glad you enjoy it! :D

Hi, there! Size Matters is a separate game that has taken a lot of inspiration from Inch by Inch; here's a thread about the situation, over at: Steam: https://steamcommunity.com/app/992120/discussions/0/1741103267312288922/

Oof... if my math isn't off it's like ~11 minutes, I think?

Only the ones from the formulas to create the key ingredients, I'm afraid!

("?????" is just a stand in for anything that is an unknown/undesired result)

Sorry to hear that! Have you also tried deactivating all of the post-processing effects?