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You definitely get the award for best animation. Everything flowed so smoothly and the game felt polished. So much of the story was told visually. 

The story was sad but touching. I was hoping for a positive ending, but not all stories need one. 

The timing mechanic was really cool. At first I just thought I wasn’t clicking properly, but I got the hang of it quickly once I realized that was a factor. It added a small amount of complexity. Only suggestion would be to give a bit of guidance that the timing is a factor, because I didn’t realize it mattered at first. 

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thank you so much for your honest feedback!  I was hoping giving the instructions as "hover and click at the right time" with the animation clearly having a peak state will be intuitive enough...but I see it might not be the case...

and I've been wondering how to finetune this mechanic to make it more enjoyable....do you think giving some kind of auditory feedback that rises and falls will make it easier to connect with?