thank youuu Pinku!
SoulSpiller
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With the time constraint given, we focused on setting a strong narrative foundation - we have the intent of turning this into a full-fledged game in the future - polishing the gameplay, as well as integrating the narrative with the gameplay in a more cohesive way!
But from a player's perspective, I understand this feedback! Thank youu
the work on the shaders, lighting , coding and UI is incredibly impressive within the time frame - I hope the members who were in hibernation has awakened by now! the gameplay seemed a little too challenging though. But I hope you all are proud of yourselves - the massive efforts scream loud and clear!
With the limited time, you have managed to come up with a refreshing concept in the Indian context! Charming title and art - however it feels quite difficult to progress. It feels like you have to repeatedly go through the same dialogues to find the way ahead - I felt a little overstimulated and under-stimulated at the same time. But with the time constraint, this is very impressive work - hope you all take it further!
I did feel like it was the time constraint that must have closed in on you guys - because I saw a lot of cleverness in what you were able to execute!
making the 1v1 more strategic + making it harder to deduce are the straightforward paths that immediately occured to me too. But the idea of unlocking extra developer tools sounds good in terms of progression, and going meta - if done right, can be psychologically rich too!
I am not sure how practical this is - but is there a way where you can give access to manufactured discord chats? That way, looking at the profile is not enough to make a complete deduction, but you need to actually go through the kind of messages they post to come to conclusions? just throwing a very impulsive idea!
seems like you guys have the talent to turn anything into a game! loved the sense of humour and colourfully written dialogues, but got very confused on how to strategize. But hey, I passed - so maybe I am secretly good at cheating and coercing!
charming and amusing work, with a significant degree of polish in the visual department!
it saddens me to know you feel embarrassed now and then...as a non-native English speaker, please be gentler on yourself! If I were to attempt to write a full-fledged fictional narrative in a language I only know colloquially, I'd struggle so much as well! That too, with the kind of complex themes you've gone for (I think these are themes close to your heart?)
That'd be pain!
You might not always be concise but I have enjoyed reading quite a few of your comments, it shows such a depth in the way you see the world! And your words have intention - I actually hope you'd be more consistently proud!
I made it a point to complete your game because you come across as such a sensitive, considerate and helpful soul - but not just that, the philosophical bent you have resonates with me!
With your sincerity, I'm sure you'll just keep getting better and better with your skills...go for it!
You are already very aware about how it can be a bit difficult to read and comprehend - so I just wanted to say I was overwhelmed by the level of efforts that has gone into it...suffering even...
The way you comment on certain games shows your potential to be able to simplify profound philosophical ideas in English; and it flows too, so you have it in you!
Ah, but when it comes to concepts grappling with cosmic consciousness and meta-physics where you have imagined a tremendous level of detail....I'm sure it's a completely different story!
There are a lot of parts that I couldn't properly understand, but I do have some comments!
Even though some of the descriptive parts feel too heavy, some of the conversations actually feel organic enough. One part especially stood out; the one where the protagonist asks Atlasia to respond to the comment: The finitudes of existence are meaningless (or something along those lines)...
Atlasia's optimistic response encapsulating the human journey with respect to nature was so well-crafted - that part especially stood out in making me realise; with time and practice, you'd get there!
I hope my positive reinforcement has managed to please you ( in Atlasia's words hehe)
Keep going, you seem to have such a unique perspective to bring to the world, and language barriers can be broken!
Oooh that was such informative feedback; I really, really appreciate it!
Giving the readers more space for the emotion to sink in towards the end, is an idea borne of sensitivity - I do agree, it's a little too abrupt and overwhelming. And yes, playing with metaphors is powerful because it can bring in just the right level of ambiguity to connect deeply with people. Alas, I went for a simpler route because it's not so easy to pull off for me - but I can definitely try in the future!
And you know what? I was actually planning to make the controls fully-keyboard; I just ended up rushing things towards the end; and it was just easier to execute it with the nature of mouse interactions; but it's a very valid point - will make it even more immersive! Or wait, I can just make it fully-mouse!
And I wanted to do a voice-over too...I was thinking of recording and converting my voice - but since AI was strictly discouraged, I just left it. And I just did not know who to approach for a little-boy voice! But mumbling is an interesting idea!
And I appreciate your attention to the games you have played too - you have a lot of sincere and constructive things to say!
thank you so much for your honest feedback! I was hoping giving the instructions as "hover and click at the right time" with the animation clearly having a peak state will be intuitive enough...but I see it might not be the case...
and I've been wondering how to finetune this mechanic to make it more enjoyable....do you think giving some kind of auditory feedback that rises and falls will make it easier to connect with?
Ohh thank youuuu...I had joined this jam thinking I'll go out of my comfort zone in terms of coding since I'd 2 weeks; but I ended up just playing to my strengths, so had some doubts - but getting such appreciative feedback...I'm secretly quite proud! This is only my second game jam.
Hack indeed! I do think it's smart work hehe. But whatever I do, I do with intention - so I feel good about it.
Yeah, they're definitely not opposites - you guys showed both!
Yes, I did notice - her writing flows for the most part - and even though it looks simple, it sometimes takes a lot of efforts to make writing look effortless! Hey, I am sure you were dealing with a lot of constraints, and if I am not wrong, you had your own game to focus on, which you were painstakingly translating to be able to do justice to your ideas! ( I am still in the middle of that, taking me time to process, I wish I knew Portuguese hehe).
And it was still you who contributed in making this game playable, I have a feeling they're probably just grateful to you! But yes, maybe in the future they can make their ideas shine even more with Ren'py!