Thanks for the feedback and for playing!
I agree that the progression may have been a little steep in relation to the difficulty curve, but as a goal we wanted to reach an audience in the area of speed runs, so we assume that the wall jump mechanics based on Celeste and hollow knight are common enough in this medium to present them without many explanations, in the next games we will pay attention to bringing the visuals, gameplay and fun at the same levels, Thanks again for the feedback, in this link I have a video of the game's conclusion, I believe it can help you if you are having difficulty in any area in specific: