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Thanks! Actually that was the first idea. Instead of smooth movements i was thinking to do player skip tiles like in some atari 2600 games. But in the end I decided to do a more modern approach. You know those old games were like that because of eras technical limitations. For my mind its always better to avoid those.

if we compare both movement styles. the skiping tiles moves wants you to button smash to go quickly to the other side. In my modern approach you need to know when to break and slow down. In the end, both game mechanics are the same. try to go the other side fast as possible either button smashing or just slide away to slow down at the right moment. The modern approach feels more responsive and skill based that can be improved over the time. Instead of just simply smash the button faster.

Yup. I was actually thinking of some NES games while playing yours.