I had an okay time with Gummie beating the game, but felt pretty frustrated by the wall sliding seeming to always be in the opposite direction I wanted and seemed to pop up off a wall when I wasn’t expecting it. Dashing after a wall jump causes you to go in the jump’s direction and not your input’s direction (if I walljump off a wall to my right, holding right, and then dash to the right, the character dashes off to the left), which was frustrating and lead to many deaths - I won with 94, was almost curious to find out if I’d break anything getting to 100 :P I’ve also never, ever liked how Super Meatboy controls so it probably makes sense I don’t like efforts to emulate it. I was expecting to leave a middling review about how it was okay but not my cup of tea, but figured I should give Gloopie a try.
And oh man, I’m glad I did. Gloopie makes the game feel like a 10/10 - maybe too fluid, fun, and easy to control? lol. Celeste is one of my all time favorite games, I guess it makes sense why Gloopie’s the one for me :)
Really great work overall. It’s a little too easy to die off the top or sides of a level, neither of which I think needed to be kill zones. I felt like the final level was the most mechanically fun one and would’ve liked to see more like that instead of so much precision stuff, but in a way it’s a nice reward for making it to the end.
I’m not a speedrunner but so far this is the only game in the jam I could see myself doing it for (gloopie%), definitely one the most fun platformers I’ve ever seen in a game jam. Great work :)