Hey thanks for checking my game out! I guess I did make it a little challenging ha. But hopefully you had fun playing it!
Rexiane
Creator of
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Yeah, tbh I really wanted to add a tutorial level for both Gummie and Gloopie, but sadly didn't have the time to do so. And the jump state ends when the player reaches the peak of their jump or lets go of the jump button early, resulting in them entering a fall state. The way that works is pretty simple, I just had the player enter the fall state when their y velocity reached 0 during their jump state
Yeah the dashing was still a bit buggy. I tried to make it correlate to if the players sprite was flipped or not but that didn't seem to work I suppose. I have to figure out a better way to implement it. As for the walls... I'm not sure what you mean so I'll explain them:
Gummie can slide up walls a short distance if the player is in the jump state and still holding the jump button, if let go the player well slowly slide down the wall. If the player lets go of the the direction towards the wall a short timer will start that if the player still isn't holding the direction to the wall they fall off. This was made like this so the player wouldn't get stuck on the wall too long
Gloopie however is much different as you saw. She sticks to the wall if the player is holding the run button and she can freely move up and down the wall. Originally I was going to make her wall jump have pitiful height cause of her being able to run up the wall but decided it'd probably be more fun if her wall jump was just a copy and paste of Gummie's
Almost forgot! The way I had the player die when falling off the level, or going to far in a direction, was by making it that if they go off screen they die. Pretty much like Super Meat Boy
I really love the idea of this game. However I had a few issues that made me really annoyed.
1. When swinging if you let go you kind of lose your momentum which feels kind of awkward
2. The random fireballs seemed more of a headache than they should be. For example I would kill an enemy then bounce straight up into a fireball and not have any time to react.
Overall though I think this was a really good game. I loved the style of it and chaining swinging and killing enemies felt really good when I could get it!