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Rexiane

16
Posts
A member registered Jun 02, 2022 · View creator page →

Creator of

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Hey thanks for checking my game out! I guess I did make it a little challenging ha. But hopefully you had fun playing it!

Hey thanks for playing! That part in the gif you showed actually is the hard way of getting up, you'd need to do a precise dash for that way. The actual way is to go all the way to the left as the darker blocks are background blocks. I believe I showed them off in a few previous level

Yeah, tbh I really wanted to add a tutorial level for both Gummie and Gloopie, but sadly didn't have the time to do so. And the jump state ends when the player reaches the peak of their jump or lets go of the jump button early, resulting in them entering a fall state. The way that works is pretty simple, I just had the player enter the fall state when their y velocity reached 0 during their jump state

Honestly I don't blame you. I should have made a volume slider. Sorry for the awful music btw, I'm not really great at making music lmao

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Yeah the dashing was still a bit buggy. I tried to make it correlate to if the players sprite was flipped or not but that didn't seem to work I suppose. I have to figure out a better way to implement it. As for the walls... I'm not sure what you mean so I'll explain them:

Gummie can slide up walls a short distance if the player is in the jump state and still holding the jump button, if let go the player well slowly slide down the wall. If the player lets go of the the direction towards the wall a short timer will start that if the player still isn't holding the direction to the wall they fall off. This was made like this so the player wouldn't get stuck on the wall too long

Gloopie however is much different as you saw. She sticks to the wall if the player is holding the run button and she can freely move up and down the wall. Originally I was going to make her wall jump have pitiful height cause of her being able to run up the wall but decided it'd probably be more fun if her wall jump was just a copy and paste of Gummie's

Almost forgot! The way I had the player die when falling off the level, or going to far in a direction, was by making it that if they go off screen they die. Pretty much like Super Meat Boy

Yeah sorry about that. I just coded it to where the player dies if they go off screen lol. I probably could have made some levels taller so it wouldn't happen as often. I also would have made the controls bindable but sadly I haven't learned how to do that yet. Hope you at least had fun!

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I'm glad you liked it! Your correct btw, Super Meat Boy was my main inspiration for this. I might consider developing this further. I do have quite a bit of ideas I've been cooking up!

Yeah, I'll admit some levels were kind of thrown together lol. If you could tell me which level it was you got stuck on I could try and add some signs to more so point the player in the right direction whoever I can update it. It'll also be nice knowing where I screwed up at lol

Your welcome

Yeah. After spending like 9 minutes to try and beat level 2, the pitch black level was my breaking point. It was a neat idea but I struggled figuring out what was the background and what was the playable area sometimes

Ah I see. That makes sense. I guess if I was trying to go for the best time it wouldn't matter. Still was fun though!

I really love the idea of this game. However I had a few issues that made me really annoyed.

1. When swinging if you let go you kind of lose your momentum which feels kind of awkward

2. The random fireballs seemed more of a headache than they should be. For example I would kill an enemy then bounce straight up into a fireball and not have any time to react.

Overall though I think this was a really good game. I loved the style of it and chaining swinging and killing enemies felt really good when I could get it!

I really liked it. The only thing I had an issue with was the last checkpoint being such a long way from the end that if you try to rush back there you just die again. At least that happened to me, but yet again I am not that great at games like these sooo...

It took me ten minutes to make it to the third level. In the end I couldn't beat it. I loved the art though!

I liked the game, although the gravity mechanic did mess me up, it was still fun!

Thank you! I tried to make it feel a bit similar to how Super Meat Boy feels. I hope I was able to get somewhat close to it. I'm glad you liked it though!