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(2 edits) (+1)

Thanks for the report! Unfortunately at the moment I can't find out the cause of this unstable behavior. My guess is that there is not enough CPU performance to calculate the physics simulation of the liquids (such feature is present in every mini-game and requires quite a powerful mobile CPU). At least that would explain why the game works normally during regular gameplay and freeing only during mini-games. The game will probably run better when an updated demo with appear with some optimizations requested by mobile users, but the recommendation to have powerful CPU in system requirements will remain anyway, I will keep fluid physics simulation in any case.

Also, I have no information how the game works on Kirin and Mediatek platforms/chipsets, so far all tests and reports from players were related to Snapdragon and Exynos chipsets. Generally, the game works well on such phones after 2021 release (usually mid-end and high-end models).

(+1)

I see. Thanks.

There is no guarantee that it will work, but you can still try the following. If your phone's system settings support different screen resolutions, and you are using the high/highest resolution, set the lowest resolution as possible in your phone system settings and run the game one more time. Probably, this will speed up the game FPS, but there is no guarantee that this will help to calculate the fluid physics better and pass the mini-games.