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(+1)

Alright, this game may be done, but if not...

I feel like some splash screens occasionally would help build the feel of the game.  Not for every single event, but for starting the journey, or ending or every 10th turn or only when staying at an inn or finding an ingot or something.  The story-telling via text is really really great.  The artwork you have is so so good.  And the music really adds to the atmosphere as well.  Some full art sprinkled in would really be the icing on the already tasty cake.

If the screen would move forward looking ahead more spaces instead of being drug along behind it would smooth the play experience a lot.  I find myself having to hit select to look ahead every other turn.  If the screen "kept up" with the player a bit better (keeping the player icon in the lower half of the screen by default) you'd hardly have to use the select button to look at the map.

I agree with LDG above about auto-moving until a choice needs to be made or you've reached the end of the roll.  Hitting A for every space slows the pace of the game down a bit and makes it less obvious that it's time to do something.  I find myself hitting A rapidly to move along and then accidentally selecting the first choice because I was rapid firing to move.  This feature sounds small but I think it would make a huge impact on the feel of the game.  

I love the gameplay and the achievements.  

Thank you very much for the feedback; I agree completely with all of your points. If I make an updated version in the future these are all on my list.

Sweet!  In the meantime, I'm buying it!